Simon Premoze


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Most Recent Affiliation(s):


  • University of Utah

Bio:

  • SIGGRAPH 2012

    Simon Premože is currently writing physically-inspired shaders at Double Negative. He graduated from the University of Utah where he primarily studied appearance models, volume rendering and global illumination. Previously, he was an R&D engineer at Industrial Light and Magic where he worked on a variety of rendering problems in production. His current research interests include interactive global illumination and rendering algorithms, Monte Carlo methods, modeling natural phenomena and reflectance models.  

    SIGGRAPH 2010

    Simon Premoze received a B.S. in Computer Science from the University of Colorado at Boulder and was granted a Ph.D. in Computer Science from the University of Utah. He was a postdoctoral research associate at Columbia University where he worked on volume rendering and global illumination. He has been an R&D engineer at Industrial Light and Magic where he worked on a variety of rendering problems in production. His  current research interests include global illumination and rendering algorithms, modeling natural phenomena and reflectance models. Previously he worked on computer  simulation and visualization of liquid crystal phase transitions and dynamics of liquid crystals.  


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