SIGGRAPH 2021: Talks
General Submissions Chair:
Jury Member(s):
- Elizabeth Baumel
- Cati Boulanger
- Monica Cappiello
- Larry Cutler
- Ivan Guerrero
- Santosh Gunaseelan
- Derek Ham
- Rob Pieké
- Stewart Pomeroy
- Alan Precourt
- Marshall Robin
- Maryann Simmons
- Nora Willett
- Bruce Wooden
Overview:
Explore emerging topics and adjacent content areas where ACM SIGGRAPH’s expertise in graphics, robotics, visualization, interaction, and simulation is uniquely suited to create solutions and further progress.
Talks:
Sort By
Title
Presenter
A fast sparse QR factorization for solving linear least squares problems in graphics
Presenter(s):
[Gnanasekaran]
[Darve]
Entry No.: [13]
[SIGGRAPH 2021]
A Pipeline Retrospective on USD & Conduit
Presenter(s):
[Hallac]
[Hoff]
[Rydalch]
[Staeubli]
[Bland]
[Monschein]
[McGuire]
Entry No.: [07]
[SIGGRAPH 2021]
Adding Style, Folds, and Energy to the Costumes of Soul
Presenter(s):
[Kutt]
[Fong]
[Klohn]
Entry No.: [47]
[SIGGRAPH 2021]
Area Light Sources in Cyberpunk 2077
Presenter(s):
[Sikachev]
[Francesco]
[Nowakowski]
[Kowalczyk]
Entry No.: [04]
[SIGGRAPH 2021]
Beeing - A nature inspired immersive VR journey designed to enhance public transportation
Presenter(s):
[Bucella]
[Helzle]
[Spielmann]
Entry No.: [17]
[SIGGRAPH 2021]
Colour-Managed LED Walls for Virtual Production
Presenter(s):
[James]
[Achard]
[Bird]
[Cooper]
Entry No.: [56]
[SIGGRAPH 2021]
Cooking Southeast Asia-inspired Soup in Animated film
Presenter(s):
[Wang]
[Mayeda]
[Rice]
[Wickes]
[Huang]
Entry No.: [25]
[SIGGRAPH 2021]
Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon
Presenter(s):
[Kaur]
[Eulen]
[Coetzee]
Entry No.: [34]
[SIGGRAPH 2021]
DreamWorks Art-Driven Shot Sculpting Toolset
Presenter(s):
[Somasundaram]
[Gebru]
[Sokoloski]
[Yellig]
Entry No.: [23]
[SIGGRAPH 2021]
Fast Facial Animation from Video
Presenter(s):
[Navarro]
[Kneubuehler]
[Verhulsdonck]
[Bois]
[Welch]
[Verma]
[Sachs]
[Bhat]
Entry No.: [55]
[SIGGRAPH 2021]
FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation
Presenter(s):
[Safvati]
[Ghoniem]
Entry No.: [57]
[SIGGRAPH 2021]
Fluid Fabrics in Trolls World Tour
Presenter(s):
[Avoujageli]
[Gray]
Entry No.: [15]
[SIGGRAPH 2021]
Freezing Fire – Automated Light-Passes for Stop-Motion VFX
Presenter(s):
[Scatena]
Entry No.: [14]
[SIGGRAPH 2021]
Hair Grooming with Imageworks’ Fyber
Presenter(s):
[Hasenbring]
[Karlsson]
Entry No.: [42]
[SIGGRAPH 2021]
Imagining the Great Before
Presenter(s):
[Chang]
[Roe]
[Tai]
[Torre]
[Munier]
[Cho]
Entry No.: [35]
[SIGGRAPH 2021]
Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku
Presenter(s):
[Dong]
[He]
[Cai]
[Yamaguchi]
[Kondo]
[Nakagawa]
[Ikuno]
[Hayano]
Entry No.: [43]
[SIGGRAPH 2021]
Joji - 777 : Animated Multi-Character Paintings with a Single Performer
Presenter(s):
[Moosajee]
[Man]
[Bartolozzi]
Entry No.: [62]
[SIGGRAPH 2021]
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution
Presenter(s):
[Belcour]
[Heitz]
Entry No.: [19]
[SIGGRAPH 2021]
Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ "Raya and the Last Dragon"
Presenter(s):
[Nghiem]
Entry No.: [24]
[SIGGRAPH 2021]
Modeling Asteroid (101955) Bennu as a Real-time Terrain
Presenter(s):
[Englert]
Entry No.: [02]
[SIGGRAPH 2021]
NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation
Presenter(s):
[Museth]
Entry No.: [27]
[SIGGRAPH 2021]
NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics
Presenter(s):
[Banterle]
[Artusi]
[Moreo]
[Carrara]
Entry No.: [10]
[SIGGRAPH 2021]
Passing Multi-Channel Material Textures to a 3-Channel Loss
Presenter(s):
[Chambon]
[Heitz]
Entry No.: [59]
[SIGGRAPH 2021]
Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices
Presenter(s):
[Liu]
[Zhang]
[Zhang]
[Wei]
Entry No.: [08]
[SIGGRAPH 2021]
Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method
Presenter(s):
[Hou]
[Cai]
[Dong]
Entry No.: [52]
[SIGGRAPH 2021]
Pixar’s OUT: Experimental Look Development in the SparkShorts program
Presenter(s):
[Cameron]
[Thompson]
[Yokoo]
[Pienaar]
[Silas]
Entry No.: [30]
[SIGGRAPH 2021]
Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon”
Presenter(s):
[Ros]
[Chow]
[Geckler]
[Joseph]
[Nghiem]
Entry No.: [22]
[SIGGRAPH 2021]
Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations
Presenter(s):
[Gregory]
Entry No.: [06]
[SIGGRAPH 2021]
Procedural Block-Based USD Workflows in Conduit
Presenter(s):
[Rydalch]
[Endo]
[Wu]
Entry No.: [37]
[SIGGRAPH 2021]
Real Time Interactive Deformer Rig Evaluations in Maya using GPUs
Presenter(s):
[Sin]
[Havaldar]
[Melapudi]
Entry No.: [40]
[SIGGRAPH 2021]
Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data
Presenter(s):
[Anderson]
[Haniszewski]
[Hill]
[Lima]
[Pagoria]
Entry No.: [32]
[SIGGRAPH 2021]
Shadows Optimizations in Cyberpunk 2077
Presenter(s):
[Dybisz]
[Witanowski]
Entry No.: [53]
[SIGGRAPH 2021]
Simplified facial capture with head mounted cameras
Presenter(s):
[Serra]
[Moser]
[Mclean]
[Roble]
Entry No.: [11]
[SIGGRAPH 2021]
Simulating Cloth Using Bilinear Elements
Presenter(s):
[Schweickart]
[Zhai]
Entry No.: [49]
[SIGGRAPH 2021]
Simulation and Visualization of Virus Transmission for Architectural Design Analysis
Presenter(s):
[Lee]
[Lee]
[Bibliowicz]
[Goldstein]
[Mogk]
[Tessier]
Entry No.: [12]
[SIGGRAPH 2021]
Spatially Adaptive Volume Tools in Bifrost
Presenter(s):
[Bojsen-Hansen]
[Nielsen]
[Stamatelos]
[Bridson]
Entry No.: [16]
[SIGGRAPH 2021]
Stylizing Metals and More with the Glint Filter
Presenter(s):
[Offertaler]
[Camacho-Torres]
[Zeichner]
Entry No.: [48]
[SIGGRAPH 2021]
Stylizing Volumes with Neural Networks
Presenter(s):
[Navarro]
[Rice]
Entry No.: [26]
[SIGGRAPH 2021]
Swish: Neural Network Cloth Simulation on Madden NFL 21
Presenter(s):
[Lewin]
[Power]
[Cobb]
Entry No.: [39]
[SIGGRAPH 2021]
The Atmosphere of Raya and the Last Dragon
Presenter(s):
[Bryant]
[DeYoung]
[Huang]
[Longson]
[Villegas]
Entry No.: [50]
[SIGGRAPH 2021]
The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx
Presenter(s):
[Heuvel]
[Cunliffe]
[Parker]
Entry No.: [63]
[SIGGRAPH 2021]
The Tech and Art of Cyberspaces in Cyberpunk 2077
Presenter(s):
[Świerad]
[Ankermann]
[Krzyścin]
Entry No.: [36]
[SIGGRAPH 2021]
Time and Memory Efficient Displacement Map Extraction
Presenter(s):
[Melapudi]
[Havaldar]
Entry No.: [46]
[SIGGRAPH 2021]
Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings
Presenter(s):
[Vavilala]
[Meyer]
Entry No.: [05]
[SIGGRAPH 2021]
Transparency Rendering in Cyberpunk 2077
Presenter(s):
[Sikachev]
[Ślega]
[Nowakowski]
[Kowalczyk]
Entry No.: [03]
[SIGGRAPH 2021]
Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes
Presenter(s):
[Huang]
[Kutz]
[Li]
[Chiang]
Entry No.: [18]
[SIGGRAPH 2021]
Unbiased VNDF Sampling for Backfacing Shading Normals
Presenter(s):
[Tokuyoshi]
Entry No.: [29]
[SIGGRAPH 2021]
Underwater Procedural Vegetation on Pixar’s Luca
Presenter(s):
[Fecho]
[Mitchell]
[Williams]
Entry No.: [45]
[SIGGRAPH 2021]
UsdShade in the Pixar Pipeline
Presenter(s):
[Hecht]
[McCoy]
[Lavietes]
[Grassia]
Entry No.: [44]
[SIGGRAPH 2021]
Wig: The Hair Story From Shrek 2 to The Croods: A New Age
Presenter(s):
[Boylan]
[Davalath]
[O’Neill]
[Vogt]
Entry No.: [41]
[SIGGRAPH 2021]
Wrapped Clothing on Disney’s Raya and the Last Dragon
Presenter(s):
[Kaur]
[Coetzee]
Entry No.: [33]
[SIGGRAPH 2021]
Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data
Presenter(s):
[Anderson]
[Haniszewski]
[Hill]
[Lima]
[Pagoria]
Entry No.: [32]
[SIGGRAPH 2021]
Fluid Fabrics in Trolls World Tour
Presenter(s):
[Avoujageli]
[Gray]
Entry No.: [15]
[SIGGRAPH 2021]
NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics
Presenter(s):
[Banterle]
[Artusi]
[Moreo]
[Carrara]
Entry No.: [10]
[SIGGRAPH 2021]
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution
Presenter(s):
[Belcour]
[Heitz]
Entry No.: [19]
[SIGGRAPH 2021]
Spatially Adaptive Volume Tools in Bifrost
Presenter(s):
[Bojsen-Hansen]
[Nielsen]
[Stamatelos]
[Bridson]
Entry No.: [16]
[SIGGRAPH 2021]
Wig: The Hair Story From Shrek 2 to The Croods: A New Age
Presenter(s):
[Boylan]
[Davalath]
[O’Neill]
[Vogt]
Entry No.: [41]
[SIGGRAPH 2021]
The Atmosphere of Raya and the Last Dragon
Presenter(s):
[Bryant]
[DeYoung]
[Huang]
[Longson]
[Villegas]
Entry No.: [50]
[SIGGRAPH 2021]
Beeing - A nature inspired immersive VR journey designed to enhance public transportation
Presenter(s):
[Bucella]
[Helzle]
[Spielmann]
Entry No.: [17]
[SIGGRAPH 2021]
Pixar’s OUT: Experimental Look Development in the SparkShorts program
Presenter(s):
[Cameron]
[Thompson]
[Yokoo]
[Pienaar]
[Silas]
Entry No.: [30]
[SIGGRAPH 2021]
Passing Multi-Channel Material Textures to a 3-Channel Loss
Presenter(s):
[Chambon]
[Heitz]
Entry No.: [59]
[SIGGRAPH 2021]
Imagining the Great Before
Presenter(s):
[Chang]
[Roe]
[Tai]
[Torre]
[Munier]
[Cho]
Entry No.: [35]
[SIGGRAPH 2021]
Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku
Presenter(s):
[Dong]
[He]
[Cai]
[Yamaguchi]
[Kondo]
[Nakagawa]
[Ikuno]
[Hayano]
Entry No.: [43]
[SIGGRAPH 2021]
Shadows Optimizations in Cyberpunk 2077
Presenter(s):
[Dybisz]
[Witanowski]
Entry No.: [53]
[SIGGRAPH 2021]
Modeling Asteroid (101955) Bennu as a Real-time Terrain
Presenter(s):
[Englert]
Entry No.: [02]
[SIGGRAPH 2021]
Underwater Procedural Vegetation on Pixar’s Luca
Presenter(s):
[Fecho]
[Mitchell]
[Williams]
Entry No.: [45]
[SIGGRAPH 2021]
A fast sparse QR factorization for solving linear least squares problems in graphics
Presenter(s):
[Gnanasekaran]
[Darve]
Entry No.: [13]
[SIGGRAPH 2021]
Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations
Presenter(s):
[Gregory]
Entry No.: [06]
[SIGGRAPH 2021]
A Pipeline Retrospective on USD & Conduit
Presenter(s):
[Hallac]
[Hoff]
[Rydalch]
[Staeubli]
[Bland]
[Monschein]
[McGuire]
Entry No.: [07]
[SIGGRAPH 2021]
Hair Grooming with Imageworks’ Fyber
Presenter(s):
[Hasenbring]
[Karlsson]
Entry No.: [42]
[SIGGRAPH 2021]
UsdShade in the Pixar Pipeline
Presenter(s):
[Hecht]
[McCoy]
[Lavietes]
[Grassia]
Entry No.: [44]
[SIGGRAPH 2021]
The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx
Presenter(s):
[Heuvel]
[Cunliffe]
[Parker]
Entry No.: [63]
[SIGGRAPH 2021]
Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method
Presenter(s):
[Hou]
[Cai]
[Dong]
Entry No.: [52]
[SIGGRAPH 2021]
Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes
Presenter(s):
[Huang]
[Kutz]
[Li]
[Chiang]
Entry No.: [18]
[SIGGRAPH 2021]
Colour-Managed LED Walls for Virtual Production
Presenter(s):
[James]
[Achard]
[Bird]
[Cooper]
Entry No.: [56]
[SIGGRAPH 2021]
Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon
Presenter(s):
[Kaur]
[Eulen]
[Coetzee]
Entry No.: [34]
[SIGGRAPH 2021]
Wrapped Clothing on Disney’s Raya and the Last Dragon
Presenter(s):
[Kaur]
[Coetzee]
Entry No.: [33]
[SIGGRAPH 2021]
Adding Style, Folds, and Energy to the Costumes of Soul
Presenter(s):
[Kutt]
[Fong]
[Klohn]
Entry No.: [47]
[SIGGRAPH 2021]
Simulation and Visualization of Virus Transmission for Architectural Design Analysis
Presenter(s):
[Lee]
[Lee]
[Bibliowicz]
[Goldstein]
[Mogk]
[Tessier]
Entry No.: [12]
[SIGGRAPH 2021]
Swish: Neural Network Cloth Simulation on Madden NFL 21
Presenter(s):
[Lewin]
[Power]
[Cobb]
Entry No.: [39]
[SIGGRAPH 2021]
Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices
Presenter(s):
[Liu]
[Zhang]
[Zhang]
[Wei]
Entry No.: [08]
[SIGGRAPH 2021]
Time and Memory Efficient Displacement Map Extraction
Presenter(s):
[Melapudi]
[Havaldar]
Entry No.: [46]
[SIGGRAPH 2021]
Joji - 777 : Animated Multi-Character Paintings with a Single Performer
Presenter(s):
[Moosajee]
[Man]
[Bartolozzi]
Entry No.: [62]
[SIGGRAPH 2021]
NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation
Presenter(s):
[Museth]
Entry No.: [27]
[SIGGRAPH 2021]
Fast Facial Animation from Video
Presenter(s):
[Navarro]
[Kneubuehler]
[Verhulsdonck]
[Bois]
[Welch]
[Verma]
[Sachs]
[Bhat]
Entry No.: [55]
[SIGGRAPH 2021]
Stylizing Volumes with Neural Networks
Presenter(s):
[Navarro]
[Rice]
Entry No.: [26]
[SIGGRAPH 2021]
Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ "Raya and the Last Dragon"
Presenter(s):
[Nghiem]
Entry No.: [24]
[SIGGRAPH 2021]
Stylizing Metals and More with the Glint Filter
Presenter(s):
[Offertaler]
[Camacho-Torres]
[Zeichner]
Entry No.: [48]
[SIGGRAPH 2021]
Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon”
Presenter(s):
[Ros]
[Chow]
[Geckler]
[Joseph]
[Nghiem]
Entry No.: [22]
[SIGGRAPH 2021]
Procedural Block-Based USD Workflows in Conduit
Presenter(s):
[Rydalch]
[Endo]
[Wu]
Entry No.: [37]
[SIGGRAPH 2021]
FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation
Presenter(s):
[Safvati]
[Ghoniem]
Entry No.: [57]
[SIGGRAPH 2021]
Freezing Fire – Automated Light-Passes for Stop-Motion VFX
Presenter(s):
[Scatena]
Entry No.: [14]
[SIGGRAPH 2021]
Simulating Cloth Using Bilinear Elements
Presenter(s):
[Schweickart]
[Zhai]
Entry No.: [49]
[SIGGRAPH 2021]
Simplified facial capture with head mounted cameras
Presenter(s):
[Serra]
[Moser]
[Mclean]
[Roble]
Entry No.: [11]
[SIGGRAPH 2021]
Area Light Sources in Cyberpunk 2077
Presenter(s):
[Sikachev]
[Francesco]
[Nowakowski]
[Kowalczyk]
Entry No.: [04]
[SIGGRAPH 2021]
Transparency Rendering in Cyberpunk 2077
Presenter(s):
[Sikachev]
[Ślega]
[Nowakowski]
[Kowalczyk]
Entry No.: [03]
[SIGGRAPH 2021]
Real Time Interactive Deformer Rig Evaluations in Maya using GPUs
Presenter(s):
[Sin]
[Havaldar]
[Melapudi]
Entry No.: [40]
[SIGGRAPH 2021]
DreamWorks Art-Driven Shot Sculpting Toolset
Presenter(s):
[Somasundaram]
[Gebru]
[Sokoloski]
[Yellig]
Entry No.: [23]
[SIGGRAPH 2021]
The Tech and Art of Cyberspaces in Cyberpunk 2077
Presenter(s):
[Świerad]
[Ankermann]
[Krzyścin]
Entry No.: [36]
[SIGGRAPH 2021]
Unbiased VNDF Sampling for Backfacing Shading Normals
Presenter(s):
[Tokuyoshi]
Entry No.: [29]
[SIGGRAPH 2021]
Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings
Presenter(s):
[Vavilala]
[Meyer]
Entry No.: [05]
[SIGGRAPH 2021]
Sort By
Title
Presenter
A fast sparse QR factorization for solving linear least squares problems in graphics Presenter(s): [Gnanasekaran] [Darve]
Entry No.: [13]
[SIGGRAPH 2021]
A Pipeline Retrospective on USD & Conduit Presenter(s): [Hallac] [Hoff] [Rydalch] [Staeubli] [Bland] [Monschein] [McGuire]
Entry No.: [07]
[SIGGRAPH 2021]
Adding Style, Folds, and Energy to the Costumes of Soul Presenter(s): [Kutt] [Fong] [Klohn]
Entry No.: [47]
[SIGGRAPH 2021]
Area Light Sources in Cyberpunk 2077 Presenter(s): [Sikachev] [Francesco] [Nowakowski] [Kowalczyk]
Entry No.: [04]
[SIGGRAPH 2021]
Beeing - A nature inspired immersive VR journey designed to enhance public transportation Presenter(s): [Bucella] [Helzle] [Spielmann]
Entry No.: [17]
[SIGGRAPH 2021]
Colour-Managed LED Walls for Virtual Production Presenter(s): [James] [Achard] [Bird] [Cooper]
Entry No.: [56]
[SIGGRAPH 2021]
Cooking Southeast Asia-inspired Soup in Animated film Presenter(s): [Wang] [Mayeda] [Rice] [Wickes] [Huang]
Entry No.: [25]
[SIGGRAPH 2021]
Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon Presenter(s): [Kaur] [Eulen] [Coetzee]
Entry No.: [34]
[SIGGRAPH 2021]
DreamWorks Art-Driven Shot Sculpting Toolset Presenter(s): [Somasundaram] [Gebru] [Sokoloski] [Yellig]
Entry No.: [23]
[SIGGRAPH 2021]
Fast Facial Animation from Video Presenter(s): [Navarro] [Kneubuehler] [Verhulsdonck] [Bois] [Welch] [Verma] [Sachs] [Bhat]
Entry No.: [55]
[SIGGRAPH 2021]
FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation Presenter(s): [Safvati] [Ghoniem]
Entry No.: [57]
[SIGGRAPH 2021]
Fluid Fabrics in Trolls World Tour Presenter(s): [Avoujageli] [Gray]
Entry No.: [15]
[SIGGRAPH 2021]
Freezing Fire – Automated Light-Passes for Stop-Motion VFX Presenter(s): [Scatena]
Entry No.: [14]
[SIGGRAPH 2021]
Hair Grooming with Imageworks’ Fyber Presenter(s): [Hasenbring] [Karlsson]
Entry No.: [42]
[SIGGRAPH 2021]
Imagining the Great Before Presenter(s): [Chang] [Roe] [Tai] [Torre] [Munier] [Cho]
Entry No.: [35]
[SIGGRAPH 2021]
Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku Presenter(s): [Dong] [He] [Cai] [Yamaguchi] [Kondo] [Nakagawa] [Ikuno] [Hayano]
Entry No.: [43]
[SIGGRAPH 2021]
Joji - 777 : Animated Multi-Character Paintings with a Single Performer Presenter(s): [Moosajee] [Man] [Bartolozzi]
Entry No.: [62]
[SIGGRAPH 2021]
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution Presenter(s): [Belcour] [Heitz]
Entry No.: [19]
[SIGGRAPH 2021]
Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ "Raya and the Last Dragon" Presenter(s): [Nghiem]
Entry No.: [24]
[SIGGRAPH 2021]
Modeling Asteroid (101955) Bennu as a Real-time Terrain Presenter(s): [Englert]
Entry No.: [02]
[SIGGRAPH 2021]
NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation Presenter(s): [Museth]
Entry No.: [27]
[SIGGRAPH 2021]
NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics Presenter(s): [Banterle] [Artusi] [Moreo] [Carrara]
Entry No.: [10]
[SIGGRAPH 2021]
Passing Multi-Channel Material Textures to a 3-Channel Loss Presenter(s): [Chambon] [Heitz]
Entry No.: [59]
[SIGGRAPH 2021]
Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices Presenter(s): [Liu] [Zhang] [Zhang] [Wei]
Entry No.: [08]
[SIGGRAPH 2021]
Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method Presenter(s): [Hou] [Cai] [Dong]
Entry No.: [52]
[SIGGRAPH 2021]
Pixar’s OUT: Experimental Look Development in the SparkShorts program Presenter(s): [Cameron] [Thompson] [Yokoo] [Pienaar] [Silas]
Entry No.: [30]
[SIGGRAPH 2021]
Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon” Presenter(s): [Ros] [Chow] [Geckler] [Joseph] [Nghiem]
Entry No.: [22]
[SIGGRAPH 2021]
Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations Presenter(s): [Gregory]
Entry No.: [06]
[SIGGRAPH 2021]
Procedural Block-Based USD Workflows in Conduit Presenter(s): [Rydalch] [Endo] [Wu]
Entry No.: [37]
[SIGGRAPH 2021]
Real Time Interactive Deformer Rig Evaluations in Maya using GPUs Presenter(s): [Sin] [Havaldar] [Melapudi]
Entry No.: [40]
[SIGGRAPH 2021]
Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data Presenter(s): [Anderson] [Haniszewski] [Hill] [Lima] [Pagoria]
Entry No.: [32]
[SIGGRAPH 2021]
Shadows Optimizations in Cyberpunk 2077 Presenter(s): [Dybisz] [Witanowski]
Entry No.: [53]
[SIGGRAPH 2021]
Simplified facial capture with head mounted cameras Presenter(s): [Serra] [Moser] [Mclean] [Roble]
Entry No.: [11]
[SIGGRAPH 2021]
Simulating Cloth Using Bilinear Elements Presenter(s): [Schweickart] [Zhai]
Entry No.: [49]
[SIGGRAPH 2021]
Simulation and Visualization of Virus Transmission for Architectural Design Analysis Presenter(s): [Lee] [Lee] [Bibliowicz] [Goldstein] [Mogk] [Tessier]
Entry No.: [12]
[SIGGRAPH 2021]
Spatially Adaptive Volume Tools in Bifrost Presenter(s): [Bojsen-Hansen] [Nielsen] [Stamatelos] [Bridson]
Entry No.: [16]
[SIGGRAPH 2021]
Stylizing Metals and More with the Glint Filter Presenter(s): [Offertaler] [Camacho-Torres] [Zeichner]
Entry No.: [48]
[SIGGRAPH 2021]
Stylizing Volumes with Neural Networks Presenter(s): [Navarro] [Rice]
Entry No.: [26]
[SIGGRAPH 2021]
Swish: Neural Network Cloth Simulation on Madden NFL 21 Presenter(s): [Lewin] [Power] [Cobb]
Entry No.: [39]
[SIGGRAPH 2021]
The Atmosphere of Raya and the Last Dragon Presenter(s): [Bryant] [DeYoung] [Huang] [Longson] [Villegas]
Entry No.: [50]
[SIGGRAPH 2021]
The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx Presenter(s): [Heuvel] [Cunliffe] [Parker]
Entry No.: [63]
[SIGGRAPH 2021]
The Tech and Art of Cyberspaces in Cyberpunk 2077 Presenter(s): [Świerad] [Ankermann] [Krzyścin]
Entry No.: [36]
[SIGGRAPH 2021]
Time and Memory Efficient Displacement Map Extraction Presenter(s): [Melapudi] [Havaldar]
Entry No.: [46]
[SIGGRAPH 2021]
Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings Presenter(s): [Vavilala] [Meyer]
Entry No.: [05]
[SIGGRAPH 2021]
Transparency Rendering in Cyberpunk 2077 Presenter(s): [Sikachev] [Ślega] [Nowakowski] [Kowalczyk]
Entry No.: [03]
[SIGGRAPH 2021]
Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes Presenter(s): [Huang] [Kutz] [Li] [Chiang]
Entry No.: [18]
[SIGGRAPH 2021]
Unbiased VNDF Sampling for Backfacing Shading Normals Presenter(s): [Tokuyoshi]
Entry No.: [29]
[SIGGRAPH 2021]
Underwater Procedural Vegetation on Pixar’s Luca Presenter(s): [Fecho] [Mitchell] [Williams]
Entry No.: [45]
[SIGGRAPH 2021]
UsdShade in the Pixar Pipeline Presenter(s): [Hecht] [McCoy] [Lavietes] [Grassia]
Entry No.: [44]
[SIGGRAPH 2021]
Wig: The Hair Story From Shrek 2 to The Croods: A New Age Presenter(s): [Boylan] [Davalath] [O’Neill] [Vogt]
Entry No.: [41]
[SIGGRAPH 2021]
Wrapped Clothing on Disney’s Raya and the Last Dragon Presenter(s): [Kaur] [Coetzee]
Entry No.: [33]
[SIGGRAPH 2021]
Reinventing a Character Creation Pipeline Using Landmarking, Simulation, and Shared Character Data Presenter(s): [Anderson] [Haniszewski] [Hill] [Lima] [Pagoria]
Entry No.: [32]
[SIGGRAPH 2021]
Fluid Fabrics in Trolls World Tour Presenter(s): [Avoujageli] [Gray]
Entry No.: [15]
[SIGGRAPH 2021]
NoR-VDPNet++: Efficient Training and Architecture for Deep No-Reference Image Quality Metrics Presenter(s): [Banterle] [Artusi] [Moreo] [Carrara]
Entry No.: [10]
[SIGGRAPH 2021]
Lessons Learned and Improvements when Building Screen-Space Samplers with Blue-Noise Error Distribution Presenter(s): [Belcour] [Heitz]
Entry No.: [19]
[SIGGRAPH 2021]
Spatially Adaptive Volume Tools in Bifrost Presenter(s): [Bojsen-Hansen] [Nielsen] [Stamatelos] [Bridson]
Entry No.: [16]
[SIGGRAPH 2021]
Wig: The Hair Story From Shrek 2 to The Croods: A New Age Presenter(s): [Boylan] [Davalath] [O’Neill] [Vogt]
Entry No.: [41]
[SIGGRAPH 2021]
The Atmosphere of Raya and the Last Dragon Presenter(s): [Bryant] [DeYoung] [Huang] [Longson] [Villegas]
Entry No.: [50]
[SIGGRAPH 2021]
Beeing - A nature inspired immersive VR journey designed to enhance public transportation Presenter(s): [Bucella] [Helzle] [Spielmann]
Entry No.: [17]
[SIGGRAPH 2021]
Pixar’s OUT: Experimental Look Development in the SparkShorts program Presenter(s): [Cameron] [Thompson] [Yokoo] [Pienaar] [Silas]
Entry No.: [30]
[SIGGRAPH 2021]
Passing Multi-Channel Material Textures to a 3-Channel Loss Presenter(s): [Chambon] [Heitz]
Entry No.: [59]
[SIGGRAPH 2021]
Imagining the Great Before Presenter(s): [Chang] [Roe] [Tai] [Torre] [Munier] [Cho]
Entry No.: [35]
[SIGGRAPH 2021]
Interacting with Humanoid Robots: Affective Robot Motion Design with 3D Squash and Stretch Using Japanese Jo-ha-kyu Principles in Bunraku Presenter(s): [Dong] [He] [Cai] [Yamaguchi] [Kondo] [Nakagawa] [Ikuno] [Hayano]
Entry No.: [43]
[SIGGRAPH 2021]
Shadows Optimizations in Cyberpunk 2077 Presenter(s): [Dybisz] [Witanowski]
Entry No.: [53]
[SIGGRAPH 2021]
Modeling Asteroid (101955) Bennu as a Real-time Terrain Presenter(s): [Englert]
Entry No.: [02]
[SIGGRAPH 2021]
Underwater Procedural Vegetation on Pixar’s Luca Presenter(s): [Fecho] [Mitchell] [Williams]
Entry No.: [45]
[SIGGRAPH 2021]
A fast sparse QR factorization for solving linear least squares problems in graphics Presenter(s): [Gnanasekaran] [Darve]
Entry No.: [13]
[SIGGRAPH 2021]
Pose-weight Interpolation: a Lateral Approach to Pose-based Deformations Presenter(s): [Gregory]
Entry No.: [06]
[SIGGRAPH 2021]
A Pipeline Retrospective on USD & Conduit Presenter(s): [Hallac] [Hoff] [Rydalch] [Staeubli] [Bland] [Monschein] [McGuire]
Entry No.: [07]
[SIGGRAPH 2021]
Hair Grooming with Imageworks’ Fyber Presenter(s): [Hasenbring] [Karlsson]
Entry No.: [42]
[SIGGRAPH 2021]
UsdShade in the Pixar Pipeline Presenter(s): [Hecht] [McCoy] [Lavietes] [Grassia]
Entry No.: [44]
[SIGGRAPH 2021]
The Right Foot in the Wrong Place: Half-Life Character LocomotionCharacter Locomotion in Half-Life: Alyx Presenter(s): [Heuvel] [Cunliffe] [Parker]
Entry No.: [63]
[SIGGRAPH 2021]
Photonic Rendering for Hair Cuticles using High Accuracy NS-FDTD method Presenter(s): [Hou] [Cai] [Dong]
Entry No.: [52]
[SIGGRAPH 2021]
Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes Presenter(s): [Huang] [Kutz] [Li] [Chiang]
Entry No.: [18]
[SIGGRAPH 2021]
Colour-Managed LED Walls for Virtual Production Presenter(s): [James] [Achard] [Bird] [Cooper]
Entry No.: [56]
[SIGGRAPH 2021]
Creating Diversity and Variety in the People of Kumandra for Disney’s Raya And The Last Dragon Presenter(s): [Kaur] [Eulen] [Coetzee]
Entry No.: [34]
[SIGGRAPH 2021]
Wrapped Clothing on Disney’s Raya and the Last Dragon Presenter(s): [Kaur] [Coetzee]
Entry No.: [33]
[SIGGRAPH 2021]
Adding Style, Folds, and Energy to the Costumes of Soul Presenter(s): [Kutt] [Fong] [Klohn]
Entry No.: [47]
[SIGGRAPH 2021]
Simulation and Visualization of Virus Transmission for Architectural Design Analysis Presenter(s): [Lee] [Lee] [Bibliowicz] [Goldstein] [Mogk] [Tessier]
Entry No.: [12]
[SIGGRAPH 2021]
Swish: Neural Network Cloth Simulation on Madden NFL 21 Presenter(s): [Lewin] [Power] [Cobb]
Entry No.: [39]
[SIGGRAPH 2021]
Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices Presenter(s): [Liu] [Zhang] [Zhang] [Wei]
Entry No.: [08]
[SIGGRAPH 2021]
Time and Memory Efficient Displacement Map Extraction Presenter(s): [Melapudi] [Havaldar]
Entry No.: [46]
[SIGGRAPH 2021]
Joji - 777 : Animated Multi-Character Paintings with a Single Performer Presenter(s): [Moosajee] [Man] [Bartolozzi]
Entry No.: [62]
[SIGGRAPH 2021]
NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation Presenter(s): [Museth]
Entry No.: [27]
[SIGGRAPH 2021]
Fast Facial Animation from Video Presenter(s): [Navarro] [Kneubuehler] [Verhulsdonck] [Bois] [Welch] [Verma] [Sachs] [Bhat]
Entry No.: [55]
[SIGGRAPH 2021]
Stylizing Volumes with Neural Networks Presenter(s): [Navarro] [Rice]
Entry No.: [26]
[SIGGRAPH 2021]
Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ "Raya and the Last Dragon" Presenter(s): [Nghiem]
Entry No.: [24]
[SIGGRAPH 2021]
Stylizing Metals and More with the Glint Filter Presenter(s): [Offertaler] [Camacho-Torres] [Zeichner]
Entry No.: [48]
[SIGGRAPH 2021]
Populating the World of Kumandra: Animation at Scale for Disney’s “Raya and the Last Dragon” Presenter(s): [Ros] [Chow] [Geckler] [Joseph] [Nghiem]
Entry No.: [22]
[SIGGRAPH 2021]
Procedural Block-Based USD Workflows in Conduit Presenter(s): [Rydalch] [Endo] [Wu]
Entry No.: [37]
[SIGGRAPH 2021]
FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation Presenter(s): [Safvati] [Ghoniem]
Entry No.: [57]
[SIGGRAPH 2021]
Freezing Fire – Automated Light-Passes for Stop-Motion VFX Presenter(s): [Scatena]
Entry No.: [14]
[SIGGRAPH 2021]
Simulating Cloth Using Bilinear Elements Presenter(s): [Schweickart] [Zhai]
Entry No.: [49]
[SIGGRAPH 2021]
Simplified facial capture with head mounted cameras Presenter(s): [Serra] [Moser] [Mclean] [Roble]
Entry No.: [11]
[SIGGRAPH 2021]
Area Light Sources in Cyberpunk 2077 Presenter(s): [Sikachev] [Francesco] [Nowakowski] [Kowalczyk]
Entry No.: [04]
[SIGGRAPH 2021]
Transparency Rendering in Cyberpunk 2077 Presenter(s): [Sikachev] [Ślega] [Nowakowski] [Kowalczyk]
Entry No.: [03]
[SIGGRAPH 2021]
Real Time Interactive Deformer Rig Evaluations in Maya using GPUs Presenter(s): [Sin] [Havaldar] [Melapudi]
Entry No.: [40]
[SIGGRAPH 2021]
DreamWorks Art-Driven Shot Sculpting Toolset Presenter(s): [Somasundaram] [Gebru] [Sokoloski] [Yellig]
Entry No.: [23]
[SIGGRAPH 2021]
The Tech and Art of Cyberspaces in Cyberpunk 2077 Presenter(s): [Świerad] [Ankermann] [Krzyścin]
Entry No.: [36]
[SIGGRAPH 2021]
Unbiased VNDF Sampling for Backfacing Shading Normals Presenter(s): [Tokuyoshi]
Entry No.: [29]
[SIGGRAPH 2021]
Towards Large-Scale Super Resolution Datasets via Learned Downsampling of Ray-Traced Renderings Presenter(s): [Vavilala] [Meyer]
Entry No.: [05]
[SIGGRAPH 2021]