“DreamWorks Art-Driven Shot Sculpting Toolset” by Somasundaram, Gebru, Sokoloski and Yellig

  • ©Arunachalam Somasundaram, Felege Gebru, William Sokoloski, and Nate Yellig

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Entry Number: 23

Title:

    DreamWorks Art-Driven Shot Sculpting Toolset

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Abstract:


    This talk presents DreamWorks’ art-driven shot sculpting toolset used by the Character Effects (CFX) Department to efficiently and logically sculpt shapes of character skin, clothing, hair/fur, and props in shots. The ability to visualize an Animator’s drawovers during CFX shot work introduced an improved visual communication language between Animators and CFX artists. The toolset’s wide range of shot sculpting abilities helps achieve the different artistic styles of various films and enhances the visual impact of animation. This efficient toolset makes the shot sculpting an intuitive process for an artist rather than one littered with cleanup work.

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©Arunachalam Somasundaram, Felege Gebru, William Sokoloski, and Nate Yellig ©Arunachalam Somasundaram, Felege Gebru, William Sokoloski, and Nate Yellig ©Arunachalam Somasundaram, Felege Gebru, William Sokoloski, and Nate Yellig ©Arunachalam Somasundaram, Felege Gebru, William Sokoloski, and Nate Yellig ©Arunachalam Somasundaram, Felege Gebru, William Sokoloski, and Nate Yellig ©Arunachalam Somasundaram, Felege Gebru, William Sokoloski, and Nate Yellig ©Arunachalam Somasundaram, Felege Gebru, William Sokoloski, and Nate Yellig ©Arunachalam Somasundaram, Felege Gebru, William Sokoloski, and Nate Yellig

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