“FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation” by Safvati and Ghoniem

  • ©Nema Safvati and Ashraf Ghoniem

  • ©Nema Safvati and Ashraf Ghoniem

  • ©Nema Safvati and Ashraf Ghoniem

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Entry Number: 57

Title:

    FLIP Fluids as a Bi-directional Fuel Source in a Volumetric Fluid Simulation

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Abstract:


    We present a fast and flexible technique for creating Pyro simulations directly from and coupled with FLIP simulations for fuel. A typical Pyro simulation involves numerous ways to generate fuel but mostly as an input exclusively into the Pyro simulation not as a coupled partner into the simulation. None of the characteristics of the fuel and specifically the reaction of the fuel consumption is considered in a traditional Pyro simulation. We strived to create this relationship in a coupled simulation. This introduced shared fuel, divergence, and velocity data. All this sharing creates a more realistic simulation with little artificial initial velocity.

References:


    Gerardo Aguilera and John Johansson. 2019. Avengers: Endgame, a New Approach for Combustion Simulations. In ACM SIGGRAPH 2019 Talks (Los Angeles, California) (SIGGRAPH ’19). Association for Computing Machinery, New York, NY, USA, Article 39, 2 pages. https://doi.org/10.1145/3306307.3328203

    Michael B. Nielsen, Konstantinos Stamatelos, Morten Bojsen-Hansen, and Robert Bridson. 2019. Physics-Based Combustion Simulation in Bifrost. In ACM SIGGRAPH 2019 Talks (Los Angeles, California) (SIGGRAPH ’19). Association for Computing Machinery, New York,

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Acknowledgements:


    We would like to thank the reviewers for their time and suggestions. We would also like to thank Jeff Lait and SideFX Software for an example implementation of an oxygen limited combustion simulation within Houdini. This development was supported by Blizzard Entertainment.


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