FunShing Sin
Most Recent Affiliation(s):
- Blizard Entertainment, University of Southern California
Learning Category: Presentation(s):
![An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment](https://history.siggraph.org/wp-content/uploads/2024/01/2023-Talks-Sin_An-Animator-Friendly-Chain-Simulator-for-In-Game-Animations-at-Blizzard-Entertainment-02-150x150.jpg)
Type: [Talks (Sketches)]
An Animator-Friendly Chain Simulator for In-Game Animations at Blizzard Entertainment Presenter(s): [Sin] [Melapudi] [Havaldar]
[SIGGRAPH 2023]
![Real Time Interactive Deformer Rig Evaluations in Maya using GPUs](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Sin_Real-Time-Interactive-Deformer-Rig-Evaluations-01-150x150.jpg)
Type: [Talks (Sketches)]
Real Time Interactive Deformer Rig Evaluations in Maya using GPUs Presenter(s): [Sin] [Havaldar] [Melapudi]
Entry No.: [40]
[SIGGRAPH 2021]
![Nonlinear material design using principal stretches](https://history.siggraph.org/wp-content/uploads/2023/04/2015-Technical-Papers-Xu_Nonlinear-Material-Design-Using-Principal-Stretches-150x150.jpg)
Type: [Technical Papers]
Nonlinear material design using principal stretches Presenter(s): [Xu] [Sin] [Zhu] [Barbic]
[SIGGRAPH 2015]
![Interactive editing of deformable simulations](https://history.siggraph.org/wp-content/uploads/2023/03/2012-Technical-Papers-Barbic_Interactive-Editing-of-Deformable-Simulations-150x150.jpg)
Type: [Technical Papers]
Interactive editing of deformable simulations Presenter(s): [Barbic] [Sin] [Grinspun]
[SIGGRAPH 2012]
Role(s):
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