“Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ “Raya and the Last Dragon”” by Nghiem
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Entry Number: 24
Title:
- Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios’ "Raya and the Last Dragon"
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Abstract:
The crowds department had to tackle a variety of challenging shots for Walt Disney Animation Studios’ “Raya and the Last Dragon” such as beetles crawling on top of each other, immense fish simulation or dragon choreography.
In order to handle this level of complexity while keeping a good amount of artistic control, we implemented some effective technical solutions such as the use of anisotropic distances in Position based Dynamics (PBD) and boids simulations, procedural animation layers for fish and dragons or distance integral invariant to detect dragon foot contacts.
References:
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![©Nicolas Nghiem](https://history.siggraph.org/wp-content/uploads/2022/07/2021-Talks-Nghiem_Mathematical-Tricks-for-scalable-and-appealing-crowds-04.jpg)