“The Tech and Art of Cyberspaces in Cyberpunk 2077” by Świerad, Ankermann and Krzyścin

  • ©Oskar Świerad, Peter Ankermann, and Krzysztof Krzyścin

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Entry Number: 36

Title:

    The Tech and Art of Cyberspaces in Cyberpunk 2077

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Abstract:


    A deep dive into the technology and art behind cyberspace and braindances in Cyberpunk 2077. Braindances are the recorded memories and feelings of individuals, reprojected in the mind of the viewer. To bring this concept into reality, we decided to follow an unconventional approach to rendering environments and characters in real-time. The core visual concept was based around sparse point clouds and glitch effects. Post processes like datamoshing were used to further hide the underlying geometry, aiming for a surreal, out-of-body experience.

References:


    Jonathan Korein and Norman Badler. 1983. Temporal anti-aliasing in computer generated animation. University of Pennsylvania. https://dl.acm.org/doi/10.1145/964967. 801168

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©Oskar Świerad, Peter Ankermann, and Krzysztof Krzyścin ©Oskar Świerad, Peter Ankermann, and Krzysztof Krzyścin ©Oskar Świerad, Peter Ankermann, and Krzysztof Krzyścin ©Oskar Świerad, Peter Ankermann, and Krzysztof Krzyścin

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