2022 Frontiers: Lopes_Frontiers Workshop: Challenges to Unlock the Metaverse: Haptics, Gaze, Prototyping tools & more!

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2022 Real Time Live: Penty_Behind the Scenes of The Cavern UE5 Cinematic Visual Tech Test

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2022 Real Time Live: Nakpil_Hybrid VR/Desktop sculpting with Adobe Substance 3D Modeler

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2022 Real Time Live: BOCQUELET_AI and Physics Assisted Character Pose Authoring (c) 2022 Unity Technologies

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2019 Talks: Nadro_Mortal Kombat 11: High Fidelity Cached Simulations in Real-Time

“Mortal Kombat 11: High Fidelity Cached Simulations in Real-Time” by Nadro, Battaglia and Voorhees

2020 Posters: Wei_Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering

“Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering” by Wei, Chua, Biette and Bhojan

2020 Posters: Wei_Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect

“Hybrid MBlur: Using Ray Tracing to Solve the Partial Occlusion Artifacts in Real-Time Rendering of Motion Blur Effect” by Wei, Xiaohan and Bhojan

2020 Talks: Garcia_"Hustle by Day, Risk it all at Night"

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2020 Talks: Brussee_That’s a wrap: Manifold Garden rendering retrospective

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2020 Talks: Answer_Character Rendering for VR in "Blood & Truth"

“Character Rendering for VR in “Blood & Truth”” by Answer

2020 Talks: Kovalovs_Volumetric Effects of The Last of Us: Part Two

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2020 Talks: Saraswat_Low-level Optimizations in The Last of Us Part II

“Low-level Optimizations in The Last of Us Part II” by Saraswat

2020 Talks: Kovalovs_GPU Driven Effects of The Last of Us: Part Two

“GPU Driven Effects of The Last of Us: Part Two” by Kovalovs

2021 Talks: Heuvel_The Right Foot in the Wrong Place

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2021 Talks: Świerad_The Tech and Art of Cyberspaces in Cyberpunk 2077

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