“Character Rendering for VR in “Blood & Truth”” by Answer

  • ©James Answer

  • ©James Answer



Entry Number: 49


    Character Rendering for VR in "Blood & Truth"



    The performance challenges of real-time rendering for VR are well documented – this poses a particular challenge for rendering realistic human characters, with many of the usual techniques popularized in games not scaling well to high pixel counts and framerates.  For Blood & Truth on PlayStation VR, we adapted existing techniques to fit our VR focused forward renderer, and invented novel replacements for expensive screen-space effects.


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    The Sony Interactive Entertainment London Studio technology and character teams for the engine and art, and 3Lateral for the facial capture.


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