“Character Rigging and Creature Wrangling in Game, Feature Animation, and Visual Effects Production” by McLaughlin, Tooley and Cloward

  • ©Tim McLaughlin, James Tooley, and Ben Cloward

Conference:


Type:


Entry Number: 16

Title:

    Character Rigging and Creature Wrangling in Game, Feature Animation, and Visual Effects Production

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Presenter(s)/Author(s):



Abstract:


    Prerequisites
    Prior experience with or awareness of character rigging, deformation, and simulation issues.
    Level
    Intermediate

    Who Should Attend
    Professionals and students who have at least a moderate level of understanding of character rigging, deformation, and simulation issues.

    Description
    This course focuses on rigging, deformations, dynamics, and animation production practices in feature-film animation, visual effects, and videogame development. Topics include: analysis of performance requirements, motion-system setup, procedural rigging for secondary animation, and efficient extension of techniques over a wide range of primary and secondary characters.

     

     


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