“The Atmosphere of Raya and the Last Dragon” by Bryant, DeYoung, Huang, Longson and Villegas

  • ©Marc Bryant, Ryan DeYoung, Wei-Feng Wayne Huang, Joe Longson, and Noel Villegas

  • ©Marc Bryant, Ryan DeYoung, Wei-Feng Wayne Huang, Joe Longson, and Noel Villegas

  • ©Marc Bryant, Ryan DeYoung, Wei-Feng Wayne Huang, Joe Longson, and Noel Villegas

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Entry Number: 50

Title:

    The Atmosphere of Raya and the Last Dragon

Presenter(s)/Author(s):



Abstract:


    The cultures of South-east Asia provided plentiful inspiration for the setting and art direction in Walt Disney Animation Studios’ “Raya and the Last Dragon.” This fantasy adventure required many unique environments ranging from desert landscapes to tropical forests, each describing rich lighting scenarios paired with the appropriate atmospherics.

    Many departments collaborated to create the extensive amount of atmospherics required by such varied and lush locations. Simultaneously, emphasis was placed on making the atmospheric Lighting workflow more efficient. We focused on improvements to allow Lighting artists more flexibility and control over making complicated atmospheric setups without having to request new assets or assistance from the Effects department on every shot. This in turn would save time and relieve significant production strain.

References:


    Fabian Bauer. 2019. Advances in Real-Time Rendering in Games: Creating the Atmospheric World of Red Dead Redemption 2: A Complete and Integrated Solution. In ACM SIGGRAPH 2019 Courses (Computer Graphics Proceedings, Annual Conference Series). ACM, ACM Press / ACM SIGGRAPH.

    Marc Bryant, Ian Coony, and Jonathan Garcia. 2017. Moana: Foundation of a Lava Monster. In ACM SIGGRAPH 2017 Talks (Computer Graphics Proceedings, Annual Conference Series). ACM, ACM Press / ACM SIGGRAPH, 1–2.

    Wei-Feng Wayne Huang, Peter Kutz, Yining Karl Li, and Matt Jen-Yuan Chiang. 2021. Unbiased Emission and Scattering Importance Sampling For Heterogeneous Volumes. In ACM SIGGRAPH 2021 Courses (Computer Graphics Proceedings, Annual Conference Series). ACM, ACM Press / ACM SIGGRAPH.

    Peter Kutz, Ralf Habel, Yining Karl Li, and Jan Novák. 2017. Spectral and Decomposition Tracking for Rendering Heterogeneous Volumes. ACM Trans. Graph. 36, 4, Article 111 (July 2017), 16 pages. https://doi.org/10.1145/3072959.3073665

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Additional Images:

©Marc Bryant, Ryan DeYoung, Wei-Feng Wayne Huang, Joe Longson, and Noel Villegas ©Marc Bryant, Ryan DeYoung, Wei-Feng Wayne Huang, Joe Longson, and Noel Villegas ©Marc Bryant, Ryan DeYoung, Wei-Feng Wayne Huang, Joe Longson, and Noel Villegas ©Marc Bryant, Ryan DeYoung, Wei-Feng Wayne Huang, Joe Longson, and Noel Villegas

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