Stephen McAuley
Most Recent Affiliation(s):
- Ubisoft Entertainment
Bio:
SIGGRAPH 2020
Stephen McAuley started in video games in 2006 at Bizarre Creations before moving to Ubisoft in 2011, where he spearheaded the graphical vision on the Far Cry brand. In 2020, he joined Sony Santa Monica as a Lead Rendering Engineer. He focuses on physically based lighting and shading, data-driven rendering architecture and overall improvements in visual quality. He is also passionate about sharing his knowledge with the industry as a whole, running internal and external training and conferences.
SIGGRAPH 2012
Stephen McAuley joined Ubisoft in 2011 after spending 5 years at Bizarre Creations, where he worked on games such as Blood Stone, Blur and Project Gotham Racing, focusing on rendering architecture, physically-based shading and deferred lighting.
Course Organizer:
- SIGGRAPH 2012, "Practical Physically-Based Shading in Film and Game Production"
- SIGGRAPH 2013, "Physically Based Shading in Theory and Practice"
- SIGGRAPH 2014, "Physically Based Shading in Theory and Practice"
- SIGGRAPH 2015, "Physically Based Shading in Theory and Practice"
- SIGGRAPH 2016, "Physically Based Shading in Theory and Practice"
- SIGGRAPH 2017, "Physically Based Shading in Theory and Practice"
- SIGGRAPH 2020, "Physically Based Shading in Theory and Practice"
Learning Category: Presentation(s):
Type: [Courses]
Advances in Real-Time Rendering in Games: Part 1 Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [McAuley] [Benyoub] [Tafuri] [Uralsky]
Entry No.: [23]
[SIGGRAPH 2019]
Type: [Courses]
Physically Based Shading in Theory and Practice Organizer(s): [McAuley]
Presenter(s): [McAuley] [Hill] [Jakob] [Hoffman] [Neubelt] [Pettineo] [Pesce] [Iwanicki] [Chan] [Burley] [Fascione]
Entry No.: [15]
[SIGGRAPH 2015]
Type: [Courses]
Physically Based Shading in Theory and Practice Organizer(s): [Hill] [McAuley]
Presenter(s): [Hill] [McAuley] [Dupuy] [Gotanda] [Heitz] [Hoffman] [Lagarde] [Langlands] [Megibben] [Rayani] [de Rousiers]
Entry No.: [23]
[SIGGRAPH 2014]