Andrew Glassner
Most Recent Affiliation(s):
- Wētā FX, Researcher
Other / Past Affiliation(s):
- Microsoft
- Coyote Wind Films
- The Imaginary Institute
Bio:
SIGGRAPH 2024
Dr. Andrew Glassner is a Distinguished Research Scientist at Weta FX, where he uses computer graphics and machine learning to help artists create amazing visual effects for film, TV, and other media.? Glassner has worked at the IBM Watson Research Lab, Xerox PARC, and Microsoft Research.? He created the “Graphics Gems” series, founded the Journal of Computer Graphics Tools, served as Editor-in-Chief of ACM Transactions on Graphics, and was Papers Chair for SIGGRAPH ’94.? His other technical books include “Deep Learning: A Visual Approach,” the textbook “Principles of Digital Image Synthesis,” and the three three volumes of “Andrew Glassner’s Notebook.” His next book is “Quantum Computing: From Concepts to Code,” due early 2025.? Glassner is also the author of three novels.? Glassner also paints, writes music, and plays jazz piano.
SIGGRAPH Asia 2019
Andrew Glassner is a Senior Research Scientist at Weta Digital, where he combines deep learning and computer graphics. He was Technical Papers Chair for SIGGRAPH ’94, Founding Editor of the Journal of Computer Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. Glassner’s many books include the “Graphics Gems” series, the textbook “Principles of Digital Image Synthesis,” and the “Andrew Glassner’s Notebook” series. His most recent book is “Deep Learning: From Basics to Practice.” Glassner has written 3 novels, and directed both film and online entertainment. He holds a PhD from UNC-Chapel Hill. He paints, plays jazz piano, and hikes.
SIGGRAPH 2010
Andrew Glassner is a Writer-Director at The Microsoft Network, where he creates new interactive entertainments. He has worked on computer graphics research since 1978, at the NYIT Computer Graphics Lab, Case Western Reserve University, the IBM TJ Watson Research Lab, the Delft University of Technology, Bell Communications Research, Xerox PARC, and Microsoft Research. He is a popular writer and speaker. His book 3D Computer Graphics: A Handbook for Artists and Designers has taught a generation of artists. Glassner created and edited the “Graphics Gems” series and the book, An Introduction to Ray Tracing. His most recent text is Principles of Digital Image Synthesis, a two-volume treatise on rendering theory and practice published by Morgan-Kaufmann. He has served as Chair of the SIGGRAPH 94 Papers Committee, Founding Editor of the Journal of Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. He directed the short film “Chicken Crossing,” which premiered at the SIGGRAPH 96 Electronic Theater. Away from work, Glassner paints, plays jazz piano, writes fiction, and hikes.
SIGGRAPH 1999
Dr. Andrew Glassner is a Researcher at Microsoft Research, where he creates new computer graphics and new media. He has worked at the NYIT Computer Graphics Lab, Case Western Reserve University, the IBM TJ Watson Research Lab, the Delft University of Technology, Bell Communications Research, Xerox PARC, and Microsoft Research. He has published numerous technical papers on topics ranging from digital sound to new rendering techniques. His book 3D Computer Graphics: A Handbook for Artists and Designers has taught a generation of artists. Glassner created and edited the Graphics Gems book series and the book An Introduction to Ray Tracing. His most recent text is Principles of Digital Image Synthesis, a two-volume treatise on rendering theory and practice published by Morgan-Kaufmann. Andrew served Siggraph ’94 as Chair of the Papers Committee, and creator of the Sketches venue. He has also served as Founding Editor of the Journal of Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. He directed the short animated film “Chicken Crossing” which premiered at the Siggraph ’96. Electronic Theatre, and designed the highly participatory game “Dead Air” for The Microsoft Network. He has designed logos for electronics firms, publishers, and individuals. In his free time Andrew plays jazz piano, draws, and writes fiction. He holds a PhD in Computer Science from The University of North Carolina at Chapel Hill.??
SIGGRAPH 1997
Andrew Glassner is a researcher with Microsoft Research, where he invents new computer graphics. Andrew received his Ph.D. from the University of North Carolina at Chapel Hill. He has also worked at Xerox PARC, the IBM T.J. Watson Research Lab, Bell Communications Research, the Delft University of Technology, and the New York Institute of Technology Computer Graphics Lab. He has published numerous technical articles on rendering theory and practice, modeling, animation, and new media. Andrew authored 3D Computer Graphics: A Handbook for Artists and Designers, edited An Introduction to Ray Tracing, and created the Graphics Gems series for programmers. He is on the editorial boards of ACM Transactions on Graphics, IEEE Computer Graphics and Applications, and the Journal of Graphics Tools and chaired the Papers Committee for SIGGRAPH ’94. His most recent book, Principles of Digital Image Synthesis, is a two-volume text on the principles of rendering theory for computer graphics.??
SIGGRAPH 1993
Andrew Glassner is a Member of the Research Staff at the Xerox Palo Alto Research Center (PARC). He received his B S in Computer Engineering from Case Western Reserve University, and his M S and PhD in Computer Science from the University of North Carolina at Chapel Hill. Dr Glassner’s research interests are directed towards efficiently creating realistic and expressive three-dimensional images, models, and animation. His technical publications include papers on creative modeling, texture mapping, and ray tracing, as well as techniques for color manipulation and digital sound editing. He also edited An Introduction to Ray Tracing and is the creator and editor of the Graphics Gems series.?
OTHER AFFILIATIONS:?Xerox Corporation – Xerox Palo Alto Research Center
Additional Profile Photos:
Learning Category: Organizing Committee Chair:
Course Organizer:
- SIGGRAPH 1991, "Frontiers in Rendering"
- SIGGRAPH 1991, "Frontiers in Rendering"
- SIGGRAPH 1998, "Art for Computer Graphicists"
- SIGGRAPH 2006, "Recreational Computer Graphics"
- SIGGRAPH 2008, "Introduction to Computer Graphics: The Big Picture"
- SIGGRAPH 2009, "Introduction to Computer Graphics"
- SIGGRAPH 2010, "Processing for Visual Artists and Designers"
- SIGGRAPH 2013, "Introduction to Computer Graphics"
- SIGGRAPH 2018, "Deep Learning: A Crash Course"
- SIGGRAPH 2019, "Deep Learning: A Crash Course"
- SIGGRAPH 2020, "ML/DL Roundup"
- SIGGRAPH 1990, "Advanced Topics in Ray Tracing"
- SIGGRAPH 2023, "An Introduction to Quantum Computing"
Experience Category: Organizing Committee Member:
Learning Category: Organizing Committee Member:
Exhibition Category: Jury Member:
Experience Category: Jury Member:
- Emerging Technologies, SIGGRAPH 2001
- Emerging Technologies, SIGGRAPH 2004
- Computer Animation, SIGGRAPH 2001
- Computer Animation, SIGGRAPH 1996
- Appy Hour, SIGGRAPH 2021
- Appy Hour, SIGGRAPH 2020
- , SIGGRAPH 2023
- Emerging Technologies, SIGGRAPH 2021
- Emerging Technologies, SIGGRAPH 2020
- Emerging Technologies, SIGGRAPH 2000
- Emerging Technologies, SIGGRAPH 1997
- Emerging Technologies, SIGGRAPH 2024
- Appy Hour, SIGGRAPH 2024
- Labs-Studio, SIGGRAPH 2024
- VR Experiences, SIGGRAPH 2024
- Real-Time Live!, SIGGRAPH 2009
- Real-Time Live!, SIGGRAPH 2010
- Computer Animation, SIGGRAPH 2023
- Labs-Studio, SIGGRAPH 2020
Learning Category: Jury Member:
- Talks-Sketches, SIGGRAPH 2008
- Talks-Sketches, SIGGRAPH 2020
- Talks-Sketches, SIGGRAPH 2021
- Talks-Sketches, SIGGRAPH 2024
- Talks-Sketches, SIGGRAPH 1999
- Courses, SIGGRAPH 2024
- Education, SIGGRAPH 2024
- Panels, SIGGRAPH 2024
- Panels, SIGGRAPH 2021
- Panels, SIGGRAPH 2020
- Panels, SIGGRAPH 2008
- Courses, SIGGRAPH 2008
Art Reviewer:
Animation/Video(s):
Experience(s):
- Andrew Glassner
- Michael Cohen
- David H. Salesin
- Scott Lang
- Ken Perlin
- Carl Machover
- Peter Shirley
- Peter-Pike Sloan
- Robert McDermott
- Nancy S. Pollard
- David H. Laidlaw
- John Hughes
- F. Kenton Musgrave
- F. David Fracchia
- Shawn Neely
- Peter Schröder
- Alan H. Barr
- David E. Breen
- Paul S. Heckbert
- Steven M. Seitz
- Michael Garland
- Joshua Pines
- Daniel (Dan) B. Goldman
- Florian Kainz
- Rod G. Bogart
- Douglas B. Smythe
- Paul Lalonde
- Bob Lewis
- Dave Martindale
Learning Category: Presentation(s):
Learning Category: Moderator:
Role(s):
- Archive Contributor
- Art Show Art Reviewer
- Art Show Jury Member
- Birds of Feather Presenter
- Business Symposium Presenter
- Computer Animation Director
- Computer Animation Jury Member
- Course Organizer
- Course Presenter
- Emerging Technologies Jury Member
- Emerging Technologies Organizing Committee Member
- Frontiers Presenter
- Keynote Speaker
- Panel Moderator
- Panel Presenter
- Panels Organizing Committee Member
- Posters Organizing Committee Member
- Real-Time Live Jury Member
- Talks (Sketches) Administrative Assistant
- Talks (Sketches) Jury Member
- Talks (Sketches) Organizing Committee Chair/Co-Chair
- Talks (Sketches) Organizing Committee Member
- Technical Paper Presenter
- Technical Papers Jury Member
- Technical Papers Organizing Committee Chair/Co-Chair
- Unified Jury Member
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