Andrew Glassner – ACM SIGGRAPH HISTORY ARCHIVES

Andrew Glassner


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About Andrew Glassner

Affiliations
Wētā FX, Researcher
Microsoft, Microsoft Research
Coyote Wind Films
The Imaginary Institute
Bio

SIGGRAPH 2024

Dr. Andrew Glassner is a Distinguished Research Scientist at Weta FX, where he uses computer graphics and machine learning to help artists create amazing visual effects for film, TV, and other media. Glassner has worked at the IBM Watson Research Lab, Xerox PARC, and Microsoft Research. He created the “Graphics Gems” series, founded the Journal of Computer Graphics Tools, served as Editor-in-Chief of ACM Transactions on Graphics, and was Papers Chair for SIGGRAPH ’94. His other technical books include “Deep Learning: A Visual Approach,” the textbook “Principles of Digital Image Synthesis,” and the three three volumes of “Andrew Glassner’s Notebook.” His next book is “Quantum Computing: From Concepts to Code,” due early 2025. Glassner is also the author of three novels. Glassner also paints, writes music, and plays jazz piano.

SIGGRAPH Asia 2019

Andrew Glassner is a Senior Research Scientist at Weta Digital, where he combines deep learning and computer graphics. He was Technical Papers Chair for SIGGRAPH ’94, Founding Editor of the Journal of Computer Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. Glassner’s many books include the “Graphics Gems” series, the textbook “Principles of Digital Image Synthesis,” and the “Andrew Glassner’s Notebook” series. His most recent book is “Deep Learning: From Basics to Practice.” Glassner has written 3 novels, and directed both film and online entertainment. He holds a PhD from UNC-Chapel Hill. He paints, plays jazz piano, and hikes.

SIGGRAPH 2010

Andrew Glassner is a Writer-Director at The Microsoft Network, where he creates new interactive entertainments. He has worked on computer graphics research since 1978, at the NYIT Computer Graphics Lab, Case Western Reserve University, the IBM TJ Watson Research Lab, the Delft University of Technology, Bell Communications Research, Xerox PARC, and Microsoft Research. He is a popular writer and speaker. His book 3D Computer Graphics: A Handbook for Artists and Designers has taught a generation of artists. Glassner created and edited the “Graphics Gems” series and the book, An Introduction to Ray Tracing. His most recent text is Principles of Digital Image Synthesis, a two-volume treatise on rendering theory and practice published by Morgan-Kaufmann. He has served as Chair of the SIGGRAPH 94 Papers Committee, Founding Editor of the Journal of Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. He directed the short film “Chicken Crossing,” which premiered at the SIGGRAPH 96 Electronic Theater. Away from work, Glassner paints, plays jazz piano, writes fiction, and hikes.

SIGGRAPH 1999

Dr. Andrew Glassner is a Researcher at Microsoft Research, where he creates new computer graphics and new media. He has worked at the NYIT Computer Graphics Lab, Case Western Reserve University, the IBM TJ Watson Research Lab, the Delft University of Technology, Bell Communications Research, Xerox PARC, and Microsoft Research. He has published numerous technical papers on topics ranging from digital sound to new rendering techniques. His book 3D Computer Graphics: A Handbook for Artists and Designers has taught a generation of artists. Glassner created and edited the Graphics Gems book series and the book An Introduction to Ray Tracing. His most recent text is Principles of Digital Image Synthesis, a two-volume treatise on rendering theory and practice published by Morgan-Kaufmann. Andrew served Siggraph ’94 as Chair of the Papers Committee, and creator of the Sketches venue. He has also served as Founding Editor of the Journal of Graphics Tools, and Editor-in-Chief of ACM Transactions on Graphics. He directed the short animated film “Chicken Crossing” which premiered at the Siggraph ’96. Electronic Theatre, and designed the highly participatory game “Dead Air” for The Microsoft Network. He has designed logos for electronics firms, publishers, and individuals. In his free time Andrew plays jazz piano, draws, and writes fiction. He holds a PhD in Computer Science from The University of North Carolina at Chapel Hill.

SIGGRAPH 1997

Andrew Glassner is a researcher with Microsoft Research, where he invents new computer graphics. Andrew received his Ph.D. from the University of North Carolina at Chapel Hill. He has also worked at Xerox PARC, the IBM T.J. Watson Research Lab, Bell Communications Research, the Delft University of Technology, and the New York Institute of Technology Computer Graphics Lab. He has published numerous technical articles on rendering theory and practice, modeling, animation, and new media. Andrew authored 3D Computer Graphics: A Handbook for Artists and Designers, edited An Introduction to Ray Tracing, and created the Graphics Gems series for programmers. He is on the editorial boards of ACM Transactions on Graphics, IEEE Computer Graphics and Applications, and the Journal of Graphics Tools and chaired the Papers Committee for SIGGRAPH ’94. His most recent book, Principles of Digital Image Synthesis, is a two-volume text on the principles of rendering theory for computer graphics.

SIGGRAPH 1993

Andrew Glassner is a Member of the Research Staff at the Xerox Palo Alto Research Center (PARC). He received his B S in Computer Engineering from Case Western Reserve University, and his M S and PhD in Computer Science from the University of North Carolina at Chapel Hill. Dr Glassner’s research interests are directed towards efficiently creating realistic and expressive three-dimensional images, models, and animation. His technical publications include papers on creative modeling, texture mapping, and ray tracing, as well as techniques for color manipulation and digital sound editing. He also edited An Introduction to Ray Tracing and is the creator and editor of the Graphics Gems series.

OTHER AFFILIATIONS: Xerox Corporation – Xerox Palo Alto Research Center


SIGGRAPH Conference Organizing Committee Positions

Jury Member
SIGGRAPH 2001: Emerging Technologies
SIGGRAPH 2004: Emerging Technologies
SIGGRAPH 2001: Computer Animation Festival
SIGGRAPH 1996: Computer Animation Festival
SIGGRAPH 2021: Appy Hour
SIGGRAPH 2020: Appy Hour
SIGGRAPH 2023: Electronic Theater
SIGGRAPH 2021: Emerging Technologies
SIGGRAPH 2020: Emerging Technologies
SIGGRAPH 2000: Emerging Technologies: Point of Departure
SIGGRAPH 1997: Electric Garden
SIGGRAPH 2024: Emerging Technologies
SIGGRAPH 2024: Appy Hour
SIGGRAPH 2024: Labs
SIGGRAPH 2024: Immersive Pavilion
SIGGRAPH 2009: Real-Time Live!
SIGGRAPH 2010: Live Real-Time Demos
SIGGRAPH 2023: Electronic Theater: Computer Animation Festival
SIGGRAPH 2020: Labs
SIGGRAPH 2008: Talks
SIGGRAPH 2020: Talks
SIGGRAPH 2021: Talks
SIGGRAPH 2024: Talks
SIGGRAPH 1999: Sketches
SIGGRAPH 2024: Courses
SIGGRAPH 2024: Educator’s Forum
SIGGRAPH 2024: Panels
SIGGRAPH 2021: Panels
SIGGRAPH 2020: Panels
SIGGRAPH 2008: Panels
SIGGRAPH 2008: Classes

Conference Contributions

Presentations
2020 3 ML:DL Roundup
Organizer(s):
Presenter(s):
Entry #: 03
Sessions Moderated
“The Future of Computer Graphics: An Enabling Technology?” Moderated by David S. Ebert and Andrew Glassner
“Collision detection framework using model simplification” by Tan, Chong and Low
“Optimizing stereo video formats for projection based virtual reality” by Lindahl, DeFanti, Sandin, Dawe and Brown
“3D painting for non-photorealistic rendering” by Teece
“Visually representing multi-valued scientific data using concepts from painting” by Laidlaw, Kremers, Ahrens and Avalos
“An improvement on line scan-conversion” by Chen
“LiveType: a parametric font model based on features and constraints” by Shamir and Rappoport
“Live Web stationery: virtual paper aging” by Seligmann and Bugaj
“Tangible modeling system” by Kameyama
“Representation of the tactile surface texture of an object using a force feedback system” by Iinuma, Murota, Kubota and Tachihara
“Interactive haptic modeling of tensegrities and network structures” by Brady, Jung, Nguyen, Mullick, Lawton, et al. …
“Capturing the motions of actors in movies” by Yamamoto, Yagishita, Yamanaka and Ohkubo
“Dynamic texture: physically based 2D animation” by Shinya, Aoki, Tsutsuguchi and Kotani
“Speedlines: depicting motion in motionless pictures” by Masuch and Schlechtweg
Courses Organized
“Frontiers in Rendering” by Glassner, Haines, Hanrahan, Kochevar and Mitchell
“Art for Computer Graphicists” by Glassner, Callender, Gleason, Kerwin and Mahoney
“Recreational Computer Graphics” by Glassner
“Introduction to Computer Graphics: The Big Picture” by Glassner
“Introduction to Computer Graphics” by Glassner
“Processing for Visual Artists and Designers” by Glassner
“Introduction to Computer Graphics” by Glassner
“Deep Learning: A Crash Course” by Glassner
“Deep Learning: A Crash Course” by Glassner
“ML/DL Roundup” by Glassner
“Advanced Topics in Ray Tracing” Chaired by Andrew Glassner
“An Introduction to Quantum Computing” Chaired by Andrew Glassner
“Introduction to Ray Tracing” by Glassner, Arvo, Cook, Haines, Hanrahan, et al. …

Other Information

Roles
Archive Contributor
Art Show Jury Member
Art Show Reviewer
Birds of Feather Presenter
Business Symposium Presenter
Competition Participant
Computer Animation Director
Computer Animation Jury Member
Conference Support Committee Member: General Jury
Course Organizer
Course Presenter
Emerging Technologies Jury Member
Emerging Technologies Organizing Committee Member
Frontiers Presenter
Keynote/Featured Speaker
Panel Moderator
Panel Presenter
Panels Organizing Committee Member
Posters Organizing Committee Member
Real-Time Live Jury Member
Talk (Sketch) Moderator
Talks (Sketches) Administrative Assistant
Talks (Sketches) Jury Member
Talks (Sketches) Organizing Committee Chair/Co-Chair
Talks (Sketches) Organizing Committee Member
Technical Paper Presenter
Technical Papers Jury Member
Technical Papers Organizing Committee Chair/Co-Chair

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