“Art for Computer Graphicists” by Glassner, Callender, Gleason, Kerwin and Mahoney

  • ©Andrew Glassner, Jeff Callender, Mat Gleason, Barbara Kerwin, and Jim Mahoney

Conference:


Entry Number: 30

Title:

    Art for Computer Graphicists

Course Organizer(s):



Presenter(s):



Abstract:


    Prerequisites
    An open mind and a willingness to explore.

    Topics Covered
    Art history, color theory, design, and the current state of art and design across cultures. Attendees received reprints of essays and articles, and pointers to other media for further learning.

    Description
    Creating effective and memorable images is an important part of communication. Computer graphics can help in that process. But the principles that underlie creation of great visuals don’t change when applied to the computer. Composition, color theory, layout, and social and historical context are just some of the ideas that an artist brings to a piece to create clear, powerful messages. Many people who create computer graphics today have emphasized technical topics over artistic ones in their education and have missed these visual principles. This course discussed the context and basics of design, and reviewed important, practical techniques and tools for creating visuals that speak to a viewer with clarity, precision, and emotion.


Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

Overview Page:



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