“Introduction to Computer Graphics” by Bailey and Glassner

  • ©Andrew Glassner

Conference:


Entry Number: 33

Title:

    Introduction to Computer Graphics

Presenter(s):



Abstract:


    Prerequisites
    A basic understanding of computers and algebra.

    Topics
    Computer graphics from data to photons. The fundamentals of geometry, interaction, hardware, modeling, rendering, and animation. Applications of computer graphics such as scientific visualization, virtual reality, and graphics on the Web. How to attend a SIGGRAPH conference, to help attendees navigate the week-long schedule.

    Description
    This course is designed to ease newcomers into computer graphics and the whole SIGGRAPH conference experience. It covers how graphics works (hardware and software) and some key application areas such as modeling, rendering, animation, visualization, virtual reality, and Web-based graphics. It also includes many illustrative examples, both static and dynamic, both live and taped.

     

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