Matthias Müller-Fischer





Most Recent Affiliation(s):


  • NovodeX AG, Principal Software Engineer

Bio:

  • SIGGRAPH 2011

    Matthias Muller-Fischer is a principal software engineer at nvidia and head of the PhysX research team. He received his PhD in atomistic simulation of polymers in 1999 from ETH Zurich. During his post-doc with the MIT Computer Graphics Group (1999-2001) he changed fields to macroscopic  real-time simulations. Since then, his main research field has been the development of fast and robust physically based simulation methods for computer games. He has published key papers in computer graphics on real-time particle based water simulation and visualization as well as finite element and geometry based soft body, cloth and fracture simulation. In 2002, he co-founded the game middleware company NovodeX (acquired in 2004 by AGEIA Technologies, Inc.), where he was head of research and responsible for the extension of the physics simulation library PhysX by innovative new features. He has been with nvidia since the acquisition of AGEIA in early 2008.  

    SIGGRAPH 2008

    Matthias Muller received his Ph.D. on atomistic simulation of dense polymer systems in 1999 from ETH Zurich. During his post-doc with the MIT Computer Graphics Group 1999-2001 he changed fields to macroscopic physically-based simulations. He has published papers on particle-based water simulation and visualization, Finite Element-based soft bodies, cloth and fracture simulation. In 2002 he co-founded the game physics middleware company NovodeX. NovodeX was acquired in 2004 by AGEIA where he was head of research and responsible for the extension of the physics simulation library PhysX by innovative new features. He has been head of the PhysX research team of nVidia since the acquisition in 2008.  


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