“Fluid Simulation” by Fedkiw and Müller-Fischer

  • ©Ronald Fedkiw and Matthias Müller-Fischer

Conference:


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Entry Number: 14

Title:

    Fluid Simulation

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Abstract:


    Prerequisites
    Familiarity with differential equations at the graphics level, basic Newtonian physics, basic numerical methods. Attendees should know what a finite difference is and what F=ma means.

    Intended Audience
    Developers in industry who want to implement state-of-the-art fluid simulations and researchers new to the field.

    Description
    Animating fluids like water, smoke, and fire by physics-based simulation is increasingly important in visual effects and is starting to make an impact in real-time games. This course goes from the basics of 3D fluid flow to the state of the art in graphics. Attendees will learn the core concepts of fluid flow, cutting-edge techniques, and implementation details. Slides, notes, and (where possible) example code will be provided.

     


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