“Massive Destruction in Real Time” by Müller-Fischer, Chentanez, Kim and Galdrikian

  • ©Matthias Müller-Fischer, Nuttapong Chentanez, Tae-Yong Kim, and Bryan Galdrikian

Conference:


Title:


    Massive Destruction in Real Time

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Project Affiliation:


    NVIDIA Corporation

Description:


    In contrast to pre-fracturing techniques used in games today, this new method for fracturing 3D models in real time breaks objects dynamically depending on the impact location. The demonstration simulates destruction of a large arena by user- guided meteors.


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