“Massive Destruction in Real Time” by Müller-Fischer, Chentanez, Kim and Galdrikian
Conference:
- SIGGRAPH 2013
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More from SIGGRAPH 2013:
Title:
- Massive Destruction in Real Time
Developer(s):
Project Affiliation:
- NVIDIA Corporation
Description:
In contrast to pre-fracturing techniques used in games today, this new method for fracturing 3D models in real time breaks objects dynamically depending on the impact location. The demonstration simulates destruction of a large arena by user- guided meteors.