“Fluid Simulation” by Müller-Fischer

  • ©Matthias Müller-Fischer

Conference:


Entry Number: 31

Title:

    Fluid Simulation

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Abstract:


    Prerequisites
    Familiarity with differential equations at the graphics level, basic Newtonian physics, and basic numerical methods. Attendees should know what a finite difference is and what F=ma means.

    Intended Audience
    Industrial developers who want to understand and implement state-of-the-art fluid simulators and researchers who are new to the field.

    Description
    Animating fluids like water, smoke, and fire by physics-based simulation is increasingly important in visual effects and is starting to make an impact in real-time games. This course goes from the basics of 3D fluid flow to the state of the art in graphics. Topics include: the core concepts of fluid flow, a broad coverage of cutting-edge techniques, and details on implementing fluid simulators.

     

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