“Real Time Physics” by Müller-Fischer, Stam, James and Thuerey

  • ©Matthias Müller-Fischer, Jos Stam, Doug L. James, and Nils Thuerey

Conference:


Entry Number: 28

Title:

    Real Time Physics

Presenter(s):



Abstract:


    Prerequisites
    Basic knowledge of calculus, physics, and C or C++ programming.

    Description
    Physical simulations have become an important component of computer games. In next-generation games, players expect to see fully dynamic and destructible worlds, and this requires fast and stable simulation methods. In this class, lecturers who have made significant contributions in simulation methods present a wide spectrum of state-of-the-art methods for real-time simulation of rigid and deformable solids, and smoke and liquid simulation. In addition to the underlying physical equations, they present practical simulation methods and algorithms that will help physical-simulation developers and game developers apply these techniques properly.

     

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