Wolfgang Straßer
Most Recent Affiliation(s):
- University of Tübingen, WSI/GRIS
Experience(s):
Learning Category: Presentation(s):
![Screen space spherical harmonics occlusion (S3HO) sampling](https://history.siggraph.org/wp-content/uploads/2024/01/2011-Poster-Herholz_Screen-Space-Spherical-Harmonics-Occlusion-S3HO-Sampling-01-150x150.png)
Type: [Posters]
Screen space spherical harmonics occlusion (S3HO) sampling Presenter(s): [Herholz] [Schairer] [Straßer]
[SIGGRAPH 2011]
![Seamless tangible interaction through selective stylization](https://history.siggraph.org/wp-content/uploads/2024/05/2007-Talks-Fischer_Seamless-Tangible-Interaction-through-Selective-Stylization-150x150.jpg)
Type: [Talks (Sketches)]
Seamless tangible interaction through selective stylization Presenter(s): [Fischer] [Flohr] [Straßer]
[SIGGRAPH 2007]
![Making of an Interactive Teaching Gem](https://history.siggraph.org/wp-content/uploads/2022/07/2006-Educators-Forum-Hanisch_Making-of-an-Interactive-Teaching-Gem-01-150x150.jpg)
Type: [Educator’s Forum]
Making of an Interactive Teaching Gem Presenter(s): [Hanisch] [Straßer]
[SIGGRAPH 2006]
![Live graphics gems as a way to raise repositories for computer graphics education](https://history.siggraph.org/wp-content/uploads/2022/07/2005-Educators-Forum-Goerke_Live-Graphics-Gems-01-150x150.jpg)
Type: [Educator’s Forum]
Live graphics gems as a way to raise repositories for computer graphics education Presenter(s): [Görke] [Hanisch] [Straßer]
[SIGGRAPH 2005]
![The randomized z-buffer algorithm: interactive rendering of highly complex scenes](https://history.siggraph.org/wp-content/uploads/2023/06/2001-Technical-Papers-Wand_The-Randomized-z-Buffer-Algorithm-150x150.jpg)
Type: [Technical Papers]
The randomized z-buffer algorithm: interactive rendering of highly complex scenes Presenter(s): [Wand] [Peter] [Meyer auf der Heide] [Straßer] [Müller-Fischer]
[SIGGRAPH 2001]
![Real time compression of triangle mesh connectivity](https://history.siggraph.org/wp-content/uploads/2023/05/1998-Technical-Papers-Gumhold_Real-Time-Compression-of-Triangle-Mesh-Connectivity-150x150.jpg)
Type: [Technical Papers]
Real time compression of triangle mesh connectivity Presenter(s): [Gumhold] [Straßer]
[SIGGRAPH 1998]
Learning Category: Moderator:
Role(s):
If you find errors or omissions on your profile page, please contact us: historyarchives@siggraph.org
Did you know you can send us a photo of yourself and a bio and we will post it? Make sure the photo is at least 1000 x 1000 and send it to the email above along with the bio and we will add it to your page.