“Wet cloth simulation” by Huber, Pabst and Straßer

  • ©Markus Huber, Simon Pabst, and Wolfgang Straßer

  • ©Markus Huber, Simon Pabst, and Wolfgang Straßer




    Wet cloth simulation



    Both cloth and fluid simulation are important areas of research in Computer Graphics. However, only a surprisingly small amount of authors have investigated the two-way coupling of these simulations. Lenaerts et al. [2008] present a porous flow technique based on Darcy’s law using a 3D particle simulation and apply their approach to textiles as well, however, their approach is computationally expensive and they use a rather simple cloth simulation system that cannot fully represent the complex effects of wet textiles. [Morimoto et al. 2007] present a technique that allows the visualization of dyeing based on diffusion terms. However, they do not consider their approach in a simulation context.


    1. Lenaerts, T., Adams, B., and Dutré, P. 2008. Porous flow in particle-based fluid simulations. ACM Trans. Graph. 27 (August), 49:1–49:8.
    2. Li, Y., and Zhu, Q. 2003. Simultaneous heat and moisture transfer with moisture sorption, condensation, and capillary liquid diffusion in porous textiles. Textile Research Journal 73 (July), 515–524.
    3. Morimoto, Y., Tanaka, M., Tsuruno, R., and Tomimatsu, K. 2007. Visualization of dyeing based on diffusion and adsorption theories. In Pacific Graphics ’07, 57–64.

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©Markus Huber, Simon Pabst, and Wolfgang Straßer

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