“Multi-Resolution Sound Rendering”

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Title:

    Multi-Resolution Sound Rendering

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Abstract:


    We present a new approximation technique based on hierarchical stochastic sampling that allows sound rendering in highly com- plex acoustic environments, i.e. scenes containing a large number of sound sources. We apply the algorithm to render scenes with many individual sources (such as a football stadium) and to auralize simulations of global sound propagation.

References:


    Chen, T., Fels, S. & Schiphorst, T. 2002. FlowField: Investigating the Semantics of Caress. In Conference Abstracts and Applications of ACM SIGGRAPH 2002, 185.
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    White, T. 1998. Introducing Liquid Haptics in High Bandwidth Human Computer Interfaces. Masters thesis, Massachusetts Institute of Technology.


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