2002 49 Course Cover Understanding Virtual Environments Immersion Presence and Performance

“Understanding Virtual Environments: Immersion, Presence, and Performance” by Slater, Biocca, Brooks, Whitton, Ellis, et al. …

2002 48 Course Cover Dynamic Media on Demand Exploring Wireless and Wired Streaming Technologies and Content

“Dynamic Media on Demand: Exploring Wireless and Wired Streaming Technologies and Content” by Rhyne, Bishop, Holmes, Vetter and Turner

2002 47 Course Cover Commodity Clusters for Immersive Projection Environments

“Commodity Clusters for Immersive Projection Environments” by Kaczmarski, Zuffo, Goudeseune, Schaeffer, Augerat, et al. …

2002 46 Course Cover OpenGL 20

“OpenGL 2.0” by Rost and Licea-Kane

2002 45 Course Cover Sounds Good to Me Computational Sound for Graphics VR and Interactive Systems

“Sounds Good to Me! Computational Sound for Graphics, VR, and Interactive Systems” by Funkhouser, Jot and Tsingos

2002 43 Course Cover A Practical Guide to Global Illumination Using Photon Mapping

“A Practical Guide to Global Illumination Using Photon Mapping” Chaired by Henrik Wann Jensen

2002 42 Course Cover High Quality Volume Graphics on Consumer PC Hardware

“High-Quality Volume Graphics on Consumer PC Hardware” by Kniss, Engel, Hadwiger and Rezk-Salama

2002 41 Course Cover Non Traditional Modeling

“Non-Traditional Modeling” by Wyvill, Ebert and Gross

2002 40 Course Cover The Web as a Procedural Sketchbook

“The Web as a Procedural Sketchbook” by Perlin

2002 39 Course Cover Acquiring Material Models Using Inverse Rendering

“Acquiring Material Models Using Inverse Rendering” by Marschner, Ramamoorthi, Boivin, Drettakis, Lensch, et al. …

2002 38 Course Cover Introduction to the Impact of Public Policy on Computer Graphics

“Introduction to the Impact of Public Policy on Computer Graphics” by Ellis and Simons

2002 37 Course Cover Performance OpenGL Platform Independent

“Performance OpenGL: Platform-Independent Techniques” by Shreiner and Grantham

2002 36 Course Cover Real Time Shading Languages

“Real-Time Shading Languages” by Olano, Hart, Heidrich, Mark and Perlin

2002 35 Course Cover Super Size It! Scaling Up to Massive Virtual Worlds

“Super-Size It! Scaling Up to Massive Virtual Worlds” by Capps, McGregor, Chenney, Holmes, Schell, et al. …

2002 34 Course Cover Building Interactive Spaces

“Building Interactive Spaces” by Pinhanez, Intille, Bimber and Paradiso

2002 33 Course Cover Introduction to Computer Graphics

“Introduction to Computer Graphics” by Bailey and Glassner

2002 32 Course Cover Stuart Little 2 Let the Feathers Fly

“Stuart Little 2: Let the Feathers Fly” by Engle, Armstrong, Bredow, Chen, Redd, et al. …

2002 31 Course Cover Interactive Geometric Computations Using Graphics Hardware

“Interactive Geometric Computations Using Graphics Hardware” by Manocha, Doggett, Greene, Kilgard, Lin, et al. …

2002 30 Course Cover Character Setup from Rig Mechanics to Skin Deformations

“Character Setup From Rig Mechanics to Skin Deformations: A Practical Approac” by Canetti, Piretti, Scaduto-Mendola and Schleifer

2002 29 Course Cover Beyond Blobs Recent Advances in Implicit Surfaces

“Beyond Blobs: Recent Advances in Implicit Surfaces” by Yoo, Turk, Dinh, Hart, O’Brien, et al. …

1 30 31 32 33 34 68