“OpenGL 2.0” by Rost and Licea-Kane

  • ©Randi J. Rost and Bill Licea-Kane

Conference:


Entry Number: 46

Title:

    OpenGL 2.0

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Presenter(s):



Abstract:


    Prerequisites
    Programming experience in C or C++ and some graphics programming experience are required. Working knowledge of OpenGL 1.3 is useful.

    Topics
    The vision for OpenGL 2.0; shading language overview; objects and memory management; synchronization and time control; OpenML graphics requirements; OpenGL 2.0 shading language; compiling and running shaders; Shading language details; Shading language comparison.

    Description
    OpenGL 2.0 is a major upgrade to the preeminent cross-platform 3D graphics standard, OpenGL. This course presents a status report on the OpenGL 2.0 effort and an overview of all of the new features in the new version, including programmable shaders, programmable image formats, support for multipass rendering, better synchronization, and improved performance.

     

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