“OpenGL and Window System Integration” by Kilgard and Paul

  • ©Mark J. Kilgard and Brian Paul

Conference:


Type(s):


Entry Number: 22

Title:

    OpenGL and Window System Integration

Presenter(s)/Author(s):



Abstract:


    Description
    This course explains the development options for writing portable, high−performance OpenGL programs for the X Window System. In addition to the standard Xlib and Motif interfaces, this class introduces high−level toolkits and alternative OpenGL interfaces for non−X11 systems such as Win32, OS/2, and the Macintosh. Advanced topics like stereo, printer hardcopy, effective debugging, and exotic input devices are covered. The course explains how OpenGL is accelerated by various classes of 3D graphics hardware and how to tune the performance of OpenGL applications for these common hardware classes.  

     


Contents/Schedule PDF:



Contributed By:


    Maxine Brown

Location:


    In the collection of Maxine Brown

Overview Page: