“OpenGL and Window System Integration” by Kilgard, Paul and Robbins

  • ©Mark J. Kilgard, Brian Paul, and Nate Robbins

Conference:


Type:


Entry Number: 24

Title:

    OpenGL and Window System Integration

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Description
    This practical course explains the application development options for writing portable, high-performance OpenGL programs for both the X Window System and Microsoft’s Windows 95 and NT. Instead of focusing on rendering images with OpenGL, this course focuses on how OpenGL integrates with your native window system. The course emphasizes Windows programming and Motif-based approaches to writing real OpenGL applications. Techniques for ensuring portability between different platforms will be highlighted. The class also introduces high-level toolkits and alternative OpenGL interfaces. Advanced topics like stereo, effective debugging, and exotic input devices are covered.  

     


Contents/Schedule PDF:



Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

Overview Page: