Mark J. Kilgard
Most Recent Affiliation(s):
- NVIDIA
Bio:
SIGGRAPH 1999
Mark J. Kilgard is a Graphics Software Engineer at NVIDIA Corporation where he works on upcoming RIVA graphics processors. Mark authored the book Programming OpenGL for the X Window System and implemented the popular OpenGL Utility Toolkit (GLUT) for developing portable OpenGL examples and demos. Previously, Mark worked at Silicon Graphics on the Onyx InfiniteReality graphics supercomputer and on SGI’s X Window System implementation. Mark has taught many courses at SIGGRAPH, the Computer Game Developers Conference, and other conferences. Mark’s Karaoke rendition of Dolly Parton’s “9 to 5” can’t be beat.
Course Organizer:
Learning Presentation(s):

Type: [Technical Papers]
Polar Stroking: New Theory and Methods for Stroking Paths Presenter(s): [Kilgard]
[SIGGRAPH 2020]

Type: [Courses]
GPU Shading and Rendering Organizer(s): [Olano]
Presenter(s): [Blythe] [Gritz] [Kilgard] [McCool] [Pellacini] [Scheuermann]
Entry No.: [03]
[SIGGRAPH 2006]

Type: [Courses]
GPU Shading and Rendering Organizer(s): [Olano]
Presenter(s): [Bleiweiss] [Gritz] [Hart] [Kilgard] [McCool] [Sander]
Entry No.: [37]
[SIGGRAPH 2005]

Type: [Courses]
Real-Time Shadowing Techniques Organizer(s): [Kautz] [Stamminger]
Presenter(s): [Kautz] [Stamminger] [Akenine-Moeller] [Chan] [Heidrich] [Kilgard]
Entry No.: [26]
[SIGGRAPH 2004]

Type: [Courses]
Interactive Geometric Computations Using Graphics Hardware Organizer(s): [Manocha]
Presenter(s): [Manocha] [Doggett] [Greene] [Kilgard] [Krishnan]
Entry No.: [31]
[SIGGRAPH 2002]

Type: [Courses]
Lighting and Shading Techniques for Interactive Applications Organizer(s): [Blythe]
Presenter(s): [Blythe] [Grantham] [Kilgard]
Entry No.: [12]
[SIGGRAPH 1999]

Type: [Courses]
OpenGL and Window System Integration Organizer(s): [Kilgard]
Presenter(s): [Kilgard] [Paul] [Robbins]
Entry No.: [24]
[SIGGRAPH 1997]

Type: [Courses]
OpenGL and Window System Integration Presenter(s): [Kilgard] [Paul]
Entry No.: [22]
[SIGGRAPH 1996]

Type: [Courses]
Programming OpenGL with X Organizer(s): [Kilgard]
Presenter(s): [Kilgard]
Entry No.: [18]
[SIGGRAPH 1995]