“Real-Time Shading Languages” by Olano, Hart, Heidrich, Mark and Perlin

  • ©Marc Olano, John C. Hart, Wolfgang Heidrich, Bill Mark, and Ken Perlin

Conference:


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Entry Number: 36

Title:

    Real-Time Shading Languages

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Abstract:


    Prerequisites
    Working knowledge of a modern real-time graphics API like OpenGL. Familiarity with the concepts of procedural shading and shading languages. 

    Topics
    How interactive procedural shading languages can be implemented using advanced programmable hardware, using more modest extensions to graphics hardware, or even with existing graphics hardware. SIMD rendering hardware, parameterized and procedural solid texturing, hardware extensions, and multi-pass rendering. 

    Description
    Not long ago, real-time procedural shading languages were a fantasy. Now they are not just a reality, they have been achieved through several approaches. In this course, leading researchers present the strengths and weaknesses of their methods and offer a glimpse of the future.

     


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