“Sounds Good to Me! Computational Sound for Graphics, VR, and Interactive Systems” by Funkhouser, Jot and Tsingos

  • ©Thomas (Tom) A. Funkhouser, Jean Marc Jot, and Nicolas Tsingos

Conference:


Entry Number: 45

Title:

    Sounds Good to Me! Computational Sound for Graphics, VR, and Interactive Systems

Course Organizer(s):



Presenter(s):



Abstract:


    Prerequisites
    Some knowledge of signal processing and geometric computation.

    Topics
    Topics include simulating sound propagation (for example, ray tracing for sound), auralizing spatialized sounds (for example, multi-speaker output), and controlling perceptually-based reverberation models.

    Description
    Concepts, models, techniques, and systems for simulation and rendering of sound in virtual environments. The focus is on real-time methods for spatializing sounds in interactive systems. Discussion includes both technical aspects of algorithms and practical aspects of applications. This course is appropriate for researchers interested in learning about sound simulation and developers interested in including spatialized sounds in their virtual environments.

     


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