“Understanding Virtual Environments: Immersion, Presence, and Performance” by Slater, Biocca, Brooks, Whitton, Ellis, et al. …

  • ©Mel Slater, Frank Biocca, Frederick (Fred) P. Brooks Jr., Mary C. Whitton, Stephen R. Ellis, Katerina Mania, and Anthony Steed

Conference:


Type(s):


Entry Number: 49

Title:

    Understanding Virtual Environments: Immersion, Presence, and Performance

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Prerequisites
    Some knowledge of experimental design and some personal experience with graphics displays and systems are helpful but not required.

    Topics
    Description and critical assessment of several approaches to defining and measuring presence within a virtual environment. Experimental methods for understanding causative factors. Implications for design and engineering of a highly presence-inducing virtual experience. Application examples from the clinical domain.

    Description
    People in immersive virtual environments often report that they are transported out of everyday physical reality to another world. The concept that describes this sense of transformed “presence” is important to understanding the engineering of virtual reality experiences, and it is thoroughly explored in this course.

     


Contents/Schedule PDF:



Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

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