Anthony Steed
Most Recent Affiliation(s):
- University College London, Department of Computer Science
Learning Category: Presentation(s):
![Beyond blur: real-time ventral metamers for foveated rendering](https://history.siggraph.org/wp-content/uploads/2023/06/2021-Technical-Papers-Walton_Beyond-Blur_-Real-time-Ventral-Metamers-for-Foveated-Rendering-150x150.jpg)
Type: [Technical Papers]
Beyond blur: real-time ventral metamers for foveated rendering Presenter(s): [Walton] [Dos Anjos] [Friston] [Swapp] [Akşit] [Steed] [Ritschel]
[SIGGRAPH 2021]
![Perceptual rasterization for head-mounted display image synthesis](https://history.siggraph.org/wp-content/uploads/2023/01/2019-Technical-Papers-Friston_Perceptual-Rasterization-for-Head-mounted-Display-Image-Synthesis-150x150.jpg)
Type: [Technical Papers]
Perceptual rasterization for head-mounted display image synthesis Presenter(s): [Friston] [Ritschel] [Steed]
[SIGGRAPH 2019]
![Dataset and Metrics for Predicting Local Visible Differences](https://history.siggraph.org/wp-content/uploads/2022/07/2018-SIGGRAPH-Image-Not-Available-150x150.jpg)
Type: [Technical Papers]
Dataset and Metrics for Predicting Local Visible Differences Presenter(s): [Wolski] [Giunchi] [Ye] [Didyk] [Myszkowski] [Mantiuk] [Seidel] [Steed] [Mantiuk]
[SIGGRAPH 2018]
![3D diff: an interactive approach to mesh differencing and conflict resolution](https://history.siggraph.org/wp-content/uploads/2024/05/2012-Talks-Dobos_3D-Diff-150x150.jpg)
Type: [Talks (Sketches)]
3D diff: an interactive approach to mesh differencing and conflict resolution Presenter(s): [Doboš] [Steed]
[SIGGRAPH 2012]
![Interactive modeling for augmented reality](https://history.siggraph.org/wp-content/uploads/2024/06/2007-Poster-Freeman_Interactive-Modeling-for-Augmented-Reality-01-150x150.png)
Type: [Posters]
Interactive modeling for augmented reality Presenter(s): [Freeman] [Steed]
[SIGGRAPH 2007]
![Progressive skinning for video game character animations](https://history.siggraph.org/wp-content/uploads/2024/05/2006-Talks-Pilgrim_Progressive-Skinning-for-Video-Game-Character-Animations-150x150.jpg)
Type: [Talks (Sketches)]
Progressive skinning for video game character animations Presenter(s): [Pilgrim] [Aguado] [Mitchell] [Steed]
[SIGGRAPH 2006]
![Understanding Virtual Environments: Immersion, Presence, and Performance](https://history.siggraph.org/wp-content/uploads/2021/10/2002-49-Course-Cover-Understanding-Virtual-Environments-Immersion-Presence-and-Performance-150x150.jpg)
Type: [Courses]
Understanding Virtual Environments: Immersion, Presence, and Performance Organizer(s): [Slater]
Presenter(s): [Slater] [Biocca] [Brooks] [Whitton] [Ellis] [Mania] [Steed]
Entry No.: [49]
[SIGGRAPH 2002]
![Solving a 3D Cube Puzzle in a Collaborative Virtual Environment: As Good as Really Being There Together?](https://history.siggraph.org/wp-content/uploads/2024/07/2001-Talks-Steed_Solving-a-3D-Cube-Puzzle-in-a-Collaborative-Virtual-Environment_-As-Good-as-Really-Being-There-Together_-150x150.jpg)
Type: [Talks (Sketches)]
Solving a 3D Cube Puzzle in a Collaborative Virtual Environment: As Good as Really Being There Together? Presenter(s): [Steed] [Schroeder] [Axelsson] [Nilsson] [Heldal] [Wideström] [Abelin]
[SIGGRAPH 2001]
Role(s):
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