“Interactive modeling for augmented reality” by Freeman and Steed

  • ©Russell Freeman and Anthony Steed

  • ©Russell Freeman and Anthony Steed




    Interactive modeling for augmented reality



    In this paper we present a new on-line scene modeling approach for Augmented Reality (AR) applications. This new approach reduces the time spent in off-line initialization by flexibly applying interactive primitive modeling techniques over live video. Reconstructing a scene model is often a time consuming and complicated process. A common scenario, for an AR application, might include processor intensive algorithms and skilled operators applied during an off-line initialization phase. However, for an AR application to operate in real-time, where computer graphics are integrated into live video images of a changing real-world scene, the way in which these processes are handled is critical to its success.


    1. Debevec, P., Taylor, C., and Malik, J. 1996. Modelling and Rendering Architecture from Photographs. In proceedings of SIGGRAPH 96, 11–20.
    2. Lepetit, V., Vacchetti, L., Thalmann, D., and Fua, P. 2003. Fully Automated and Stable Registration for Augmented Reality Applications. In ISMAR, 93–192.

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©Russell Freeman and Anthony Steed ©Russell Freeman and Anthony Steed

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