“Performance OpenGL: Platform-Independent Techniques” by Shreiner and Grantham

  • ©Dave Shreiner and Brad Grantham

Conference:


Entry Number: 37

Title:

    Performance OpenGL: Platform-Independent Techniques

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Presenter(s):



Abstract:


    Description
    Platform-independent techniques for improving the correctness and performance of OpenGL applications, including an in-depth analysis of each phase of the OpenGL’s geometry and rasterization pipelines, and tools and other hints for improving OpenGL’s performance. 

     


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