William (Bill) E. Lorensen





Most Recent Affiliation(s):


  • GE Corporate Research and Development, Graphics Engineer

Location:


  • Schenectady, New York, United States of America

Bio:

  • SIGGRAPH 1999

    Bill Lorensen is a graphics scientist at GE’s Research and Development Center. Bill is widely known as coauthor of the isocontour algorithms marching cubes and dividing cubes. Bill is also coauthor of the text “Object-Oriented Modeling and Design” a popular text with over 100,000 copies in print. Bill has made numerous contributions to the graphics and visualization field including boolean textures, enhanced visualization techniques for medicine, and visualization of the visible men. Mr. Lorensen received a BS and MS in mathematics and computer science at Rensselaer Polytechnic Institute.  

    SIGGRAPH 1998

    Bill Lorensen is a Graphics Engineer in the Electronic Systems Laboratory at GE’s Corporate Research and Development Center in Schenectady, NY. He has over 25 years of experience in computer graphics and software engineering. Bill is currently working on algorithms for 3D medical graphics and scientific visualization. He is a co-developer of the marching cubes and dividing cubes surface extraction algorithms two popular isosurface extraction algorithms. His other interests include computer animation color graphics systems for data presentation and object-oriented software tools. Bill is the author or co-author of over 60 technical articles on topics ranging from finite element pre/post processing 3D medical imaging computer animation and object oriented design. He is a co-author of “Object Oriented Modeling and Design” published by Prentice Hall, 1991. He is also co-author with Will Schroeder and Ken Martin of the book “The Visualization Toolkit: An Object-Oriented Approach to 3D Graphics” published by Prentice Hall in February 1996. Bill holds nineteen US Patents on medical and visualization algorithms. In 1991 he was named a Coolidge Fellow, the highest scientific honor at GE’s.  

    SIGGRAPH 1996

    Bill Lorensen is a Graphics Engineer in the Electronic Systems Laboratory at General Electrics Corporate Research and Development Center in Schenectady, New York, and is currently working on algorithms for 3D medical graphics and scientific visualization. His other interests include  computer animation, color graphics systems for data presentation, and object-oriented software tools. He is the author or co-author of more than 50 technical articles on topics ranging from finite element pre/postprocessing, 3D medical imaging, computer animation and object-oriented design. He is a co-author of “Object Oriented Modeling and Design” published by Prentice Hall. Prior to  joining General Electric in 1978, he was a Mathematician at the US Army Benet Weapons Laboratory, where he worked on computer graphics software for structural analysis. He Holds a BS in  Mathematics and an MS in Computer Science from Rensselaer Polytechnic Institute.

    SIGGRAPH 1996

    Bill Lorensen is a graphics scientist at GE’s Research and Development Center. Bill is widely known as co-author of the isocontour algorithms marching cubes and dividing cubes. Bill is also co-author of the text “Object-Oriented Modeling and Design” a popular text with over 100,000 copies in print. Bill has made numerous contributions to the graphics and visualization field including boolean textures, enhanced visualization techniques for medicine,  and visualization of the visible man. Mr. Lorensen received a BS and MS in mathematics and computer science at Rensselaer Polytechnic Institute.

    SIGGRAPH 1994

    William Lorensen is a Graphics Engineer in the Imaging and Visualization Laboratory at GE’s Corporate Research and Development Center in Schenectady, NY. Bill is currently working on algorithms for 3D medical graphics, and scientific visualization. His other interests include computer animation, color graphics systems for data presentation, and object- oriented software tools. Bill is the author or co-author of over 60 technical articles on topics  ranging from finite element pre/postprocessing, 3D medical imaging, computer animation and object-oriented design. He is a co-author of “Object Oriented Modeling and Design” published by Prentice Hall, 1991. Bill holds fifteen US Patents on medical and visualization algorithms. In 1991, he was named a Coolidge Fellow, the highest scientific honor at GE’s Corporate R&D. Prior to joining GE in 1978, he was a Mathematician at the US Army Benet Weapons Laboratory where he worked on computer graphics software for structural analysis.  

    SIGGRAPH 1993

    William E. Lorensen is a Graphics Engineer in the Information Systems Laboratory at General Electric’s Corporate Research and Development Center in Schenectady, New York, and is currently working on algorithms for 3D medical graphics and scientific visualization. His other interests include computer animation, color graphics systems for data presentation, and object-oriented software tools. He is the author or co-author of more than 50 technical articles on topics ranging from finite element pre/post processing, 3D medical imaging, computer animation and object-oriented design. He is a co-author of “Object Oriented Modeling and Design” published by Prentice Hall Prior to Joining General Electric in 1978, he was Mathematician at the US Army Benet Weapons Laboratory, where he worked on computer graphics software for structural analysis. He Holds a BS in Mathematics and an MS in Computer Science from Rensselaer Polytechnic Institute.

    SIGGRAPH 1990

    William Lorensen is a Graphics Engineer in the Information Systems Laboratory at GE’s Corporate Research and Development Center in Schenectady, NY. He is currently working on algorithms for 3D medical graphics and scientific visualization. His other interests include computer animation, color graphics systems for data presentation, and object-oriented software tools. Lorensen is the author or coauthor of 35 technical articles on topics ranging from finite element pre/postprocessing, 3d medical imaging, computer animation and object-oriented design. Prior to joining GE in 1978, he was a Mathematician at the US Army Benet Weapons Laboratory where he worked on computer graphics software for structural analysis. He has a BS in Mathematics and an MS in Computer Science from Rensselaer Polytechnic Institute.  

     


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