Ryusuke Villemin
About Ryusuke Villemin
- Affiliations
- Aurora Innovation
- Pixar Animation Studios
- Polygon Pictures Inc.
- Bio
SIGGRAPH Asia 2018
RYUSUKE VILLEMIN began his career at BUF Compagnie in 2001, where he co-developed BUF’s in- house raytracing renderer. He later moved to Japan at Square-Enix as a rendering lead to develop a full package of physically based shaders and lights for mental ray. After working freelance for Japanese studios like OLM Digital and Polygon Pictures, he joined Pixar in 2011 as a TD. He currently works in the Research Rendering department.
SIGGRAPH Asia 2015
Ryusuke Villemin began his career at BUF Compagnie in 2001, where he co-developed BUF’s in-house raytracing renderer. He later moved to Japan at Square-Enix as a rendering lead to develop a full package of physically based shaders and lights for mental ray. After working freelance for Japanese studios like OLM Digital and Polygon Pictures, he joined Pixar in 2011 as a TD. He currently works in the Research Rendering department.
SIGGRAPH 2013
Ryusuke Villemin began his career at BUF Compagnie in 2001, where he co-developed BUF’s in- house ray tracing renderer. He later moved to Japan at Square-Enix as a rendering lead to develop a full package of physically based shaders and lights for mental ray. After working freelance for several Japanese studios, he joined Pixar in 2011 as a TD.
SIGGRAPH Conference Organizing Committee Positions
- Committee Member
- SIGGRAPH Asia 2011: Technical Sketches
Conference Contributions
- Presentations
- Sessions Moderated
- “Art and Technology at Pixar” by Hu, Konishi, Narita, Yu and Wrenninge
Other Information
- Roles
- Course Presenter
- Posters Organizing Committee Member
- Talk (Sketch) Presenter
- Talks (Sketches) Organizing Committee Member
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