Ryusuke Villemin
Most Recent Affiliation(s):
- Pixar Animation Studios
Bio:
SIGGRAPH 2013
Ryusuke Villemin began his career at BUF Compagnie in 2001, where he co-developed BUF’s in- house ray tracing renderer. He later moved to Japan at Square-Enix as a rendering lead to develop a full package of physically based shaders and lights for mental ray. After working freelance for several Japanese studios, he joined Pixar in 2011 as a TD.
Learning Category: Presentation(s):
Type: [Courses]
Path tracing in Production Organizer(s): [Hanika] [Fascione]
Presenter(s): [Pieké] [Gamito] [Hery] [Villemin] [Emrose] [Mazzone]
Entry No.: [15]
[SIGGRAPH 2018]
Type: [Courses]
Path Tracing in Production - Part 2: Making Movies Organizer(s): [Fascione]
Presenter(s): [Hanika] [Pieké] [Kulla] [Hery] [Villemin] [Heckenberg] [Mazzone] [Schmidt]
Entry No.: [18]
[SIGGRAPH 2017]
Type: [Courses]
Physically Based Shading in Theory and Practice Organizer(s): [McAuley]
Presenter(s): [Micciulla] [Hill] [Drobot] [Heitz] [Hery] [Kulla] [Lanz] [Ling] [Walster] [Xie] [Villemin] [Estevez]
Entry No.: [07]
[SIGGRAPH 2017]
Role(s):
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