Ryusuke Villemin – ACM SIGGRAPH HISTORY ARCHIVES

Ryusuke Villemin


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About Ryusuke Villemin

Affiliations (Current and Past)

Aurora Innovation
Pixar Animation Studios
Polygon Pictures Inc.

Location

San Francisco, California, United States of America

Bio

SIGGRAPH Asia 2018

RYUSUKE VILLEMIN began his career at BUF Compagnie in 2001, where he co-developed BUF’s in- house raytracing renderer. He later moved to Japan at Square-Enix as a rendering lead to develop a full package of physically based shaders and lights for mental ray. After working freelance for Japanese studios like OLM Digital and Polygon Pictures, he joined Pixar in 2011 as a TD. He currently works in the Research Rendering department.

SIGGRAPH Asia 2015

Ryusuke Villemin began his career at BUF Compagnie in 2001, where he co-developed BUF’s in-house raytracing renderer. He later moved to Japan at Square-Enix as a rendering lead to develop a full package of physically based shaders and lights for mental ray. After working freelance for Japanese studios like OLM Digital and Polygon Pictures, he joined Pixar in 2011 as a TD. He currently works in the Research Rendering department.

SIGGRAPH 2013

Ryusuke Villemin began his career at BUF Compagnie in 2001, where he co-developed BUF’s in- house ray tracing renderer. He later moved to Japan at Square-Enix as a rendering lead to develop a full package of physically based shaders and lights for mental ray. After working freelance for several Japanese studios, he joined Pixar in 2011 as a TD.


SIGGRAPH Conference Organizing Committee Positions


Conference Contributions

Learning

Courses

Talks-Sketches


Other Information


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