Ryusuke Villemin – ACM SIGGRAPH HISTORY ARCHIVES

Ryusuke Villemin


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Most Recent Affiliation(s):


  • Aurora Innovation

Other / Past Affiliation(s):


  • Pixar Animation Studios
  • Polygon Pictures Inc.

Bio:

  • SIGGRAPH Asia 2018

    RYUSUKE VILLEMIN began his career at BUF Compagnie in 2001, where he co-developed BUF’s in- house raytracing renderer. He later moved to Japan at Square-Enix as a rendering lead to develop a full package of physically based shaders and lights for mental ray. After working freelance for Japanese studios like OLM Digital and Polygon Pictures, he joined Pixar in 2011 as a TD. He currently works in the Research Rendering department.

    SIGGRAPH Asia 2015

    Ryusuke Villemin began his career at BUF Compagnie in 2001, where he co-developed BUF’s in-house raytracing renderer. He later moved to Japan at Square-Enix as a rendering lead to develop a full package of physically based shaders and lights for mental ray. After working freelance for Japanese studios like OLM Digital and Polygon Pictures, he joined Pixar in 2011 as a TD. He currently works in the Research Rendering department.

    SIGGRAPH 2013

    Ryusuke Villemin began his career at BUF Compagnie in 2001, where he co-developed BUF?s in- house ray tracing renderer. He later moved to Japan at Square-Enix as a rendering lead to develop a? full package of physically based shaders and lights for mental ray. After working freelance for several Japanese studios, he joined Pixar in 2011 as a TD.??


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