2007 Course Cover 05 Introduction to Direct3D 10

“Introduction to Direct3D 10” by Barrero, Boyd, Oneppo, Glassenberg, Porcino, et al. …

2007 Course Cover 04 State of the Art in Massive Model Visualization

“State of the Art in Massive Model Visualization” by Stephens, Dietrich, Brüderlin, Correa, Gobbetti, et al. …

2007 Course Cover 03 Sketch Based Interfaces Techniques and Applications

“Sketch-Based Interfaces: Techniques and Applications” by Igarashi, Alvarado and Lipson

2007 Course Cover 02 Mesh Parameterization Theory and Practice

“Mesh Parameterization: Theory and Practice” by Desbrun and Zhou

2006 Course Cover 30 Performance Driven Facial Animation

“Performance-Driven Facial Animation” by Lewis, Borshukov, Bregler, Havaldar, Radford, et al. …

2006 Course Cover 29 Geometric Modeling Based on Triangle Meshes

“Geometric Modeling Based on Triangle Meshes” by Rössl, Bischoff and Kobbelt

2006 Course Cover 28 Recreational Computer Graphics

“Recreational Computer Graphics” by Glassner

2006 Course Cover 27 The Art of Storytelling

“The Art of Storytelling” by Iglesias, Tobin, Mellencamp and Mercurio

2006 Course Cover 26 Advanced Real Time Rendering in 3D Graphics and Games

“Advanced Real-Time Rendering in 3D Graphics and Games” by Evans, Wenzel, Oat, Sander and Mitchell

2006 Course Cover 25 RenderMan for Everyone

“RenderMan for Everyone” by Bertram, Maas, Moeller, Raghavachary, Lancaster, et al. …

2006 Course Cover 24 Exploiting Perception in High Fidelity Virtual Environments

“Exploiting Perception in High-Fidelity Virtual Environments” by Chalmers, Gutierrez, Lin and Otaduy

2006 Course Cover 23 The Web as a Procedural Sketchbook

“The Web as a Procedural Sketchbook” by Perlin

2006 Course Cover 22 Resumes and Demo Reels If Yours Arent Working, Neither are You

“Resumes and Demo Reels: If Yours Aren’t Working, Neither are You!” by Thompson

2006 Course Cover 21 Taxonomy of Digital Creatures

“Taxonomy of Digital Creatures: Defining Character Development Techniques Based Upon Scope of Use” by McLaughlin

2006 Course Cover 20 QTKit A Modern Framework for Multimedia Applications

“QTKit: A Modern Framework for Multimedia Applications” by Johnson

2006 Course Cover 19 Spatial Augmented Reality

“Spatial Augmented Reality” by Bimber and Raskar

2006 Course Cover 18 An Introduction to Sketch Based Interfaces

“An Introduction to Sketch-Based Interfaces” by Davis and Igarashi

2006 Course Cover 17 Physically Based Reflectance for Games

“Physically Based Reflectance for Games” by Baker and Kautz

2006 Course Cover 16 OpenKODE An Open Mobile Media Development Environment

“OpenKODE: An Open Mobile Media Development Environment” by Murray, Hall, Bishop, Simpson, Rice, et al. …

2006 Course Cover 15 Computational Photography

“Computational Photography” by Levoy and Nayar

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