“Physically Based Reflectance for Games” by Baker and Kautz

  • ©Dan Baker and Jan Kautz

Conference:


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Entry Number: 17

Title:

    Physically Based Reflectance for Games

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Abstract:


    Prerequisites
    Some knowledge of a low-level graphics API such as DirectX or OpenGL, or experience with modern graphics hardware. Basic understanding of calculus is recommended.

    Intended Audience
    Game developers and researchers whose focus is real-time graphics.

    Description
    How to use the physical principles of reflectance to increase game realism while acknowledging real-world production issues such as performance and ease of content creation. In this course, game developers learn how to incorporate realistic reflectance in their games, and graphics researchers learn how to evaluate the applicability of their research to game development.

     


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