“The Web as a Procedural Sketchbook” by Perlin

  • ©Ken Perlin



Entry Number: 23


    The Web as a Procedural Sketchbook

Course Organizer(s):



    No prerequisites for the first module. The second module requires knowledge of programming on the level of C or Java or an equivalent language. Attendees may benefit more from some subtopics if they have a knowledge of graphics.

    Intended Audience
    People who are familiar with programming and want to communicate ideas to the larger community.

    Ideas that effectively integrate new technology with new visual design can be quickly developed and published on the web, using only Java applets. With a selection of applets as illustrative examples, this course teaches, step by step, how to rapidly develop and publish visual and procedural ideas (animation, modeling, design, gameplay paradigms, etc.) on the web. The course provides source code for an extensive set of libraries that enable rapid development of such applets.


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