“State of the Art in Massive Model Visualization” by Stephens, Dietrich, Brüderlin, Correa, Gobbetti, et al. …

  • ©Abe Stephens, Andreas Dietrich, Beat Brüderlin, Wagner Correa, Enrico Gobbetti, Dinesh Manocha, Fabio Marton, Iñigo Quilez, Philipp Slusallek, and Sung-Eui Yoon

Conference:


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Entry Number: 04

Title:

    State of the Art in Massive Model Visualization

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Abstract:


    Prerequisites
    General knowledge of the difference between ray tracing and rasterization. Familiarity with computing-system architecture, display list concepts, graphics hardware accelerators, and parallel processing.

    Intended Audience
    Users of complex models and practitioners who build real-time 3D applications. The techniques apply to any community that commonly reduces model detail (for example, games) or works only with model chunks (for example, CAD). The course contrasts the strategies required for real time in a limited computing environment.

    Description
    Users consistently try to interactively display more data than computing systems allow. Massive 3D models occur in film, games, CAD product design, medical imaging, seismic exploration, information spaces, etc. and routinely cause problems. This course covers techniques that effectively overcome system constraints to allow real-time interaction with massive models.

     


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