“Exploiting Perception in High-Fidelity Virtual Environments” by Chalmers, Gutierrez, Lin and Otaduy

  • ©Alan Chalmers, Diego Gutierrez, and Miguel A. Otaduy

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Entry Number: 24

Title:

    Exploiting Perception in High-Fidelity Virtual Environments

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Abstract:


    Prerequisites
    A basic knowledge of general 3D computer graphics techniques, virtual reality, the concept of presence, multi-sensory environments, and peripheral equipment.

    Intended Audience
    Attendees who are interested in interactive 3D graphics, virtual environments, human-computer interaction, high-fidelity graphics, perceptually guided methods, collaborative virtual environments, collision detection techniques, and multi-modal interaction.

    Description
    This course introduces high-fidelity virtual environments and explains the key components required to build compelling environments. Then it details perceptually inspired techniques that facilitate high-fidelity rendering, collaboration, and complex interaction in these virtual environments. Particular emphasis is placed on real applications, with several live demonstrations.

     


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