Brian Karis
Most Recent Affiliation(s):
- Epic Games, Inc., Senior Graphics Programmer
Bio:
SIGGRAPH 2013
Brian Karis is a Senior Graphics Programmer at Epic Games, where he works on the renderer for Unreal Engine 4. Prior to joining Epic in 2012, he was employed at Human Head Studios and created the renderer for Prey 2, focusing on systems for virtual texturing, lighting and visibility.
Experience(s):
Type: [Real-Time Live!]
Unreal Engine 4 Infiltrator Demonstration
Developer(s): [Cowley] [Karis]
[SIGGRAPH 2013]
Learning Category: Presentation(s):
Type: [Courses]
Open Problems in Real-Time Rendering Organizer(s): [Tatarchuk]
Presenter(s): [Tatarchuk] [Lefohn] [Pharr] [Karis] [Kelly] [Wyman]
Entry No.: [25]
[SIGGRAPH 2019]
Type: [Courses]
Physically Based Shading in Theory and Practice Organizer(s): [McAuley]
Presenter(s): [Hill] [Cordes] [Hery] [Hillaire] [Hoffman] [Jimenez] [Karis] [Lagarde] [Lobl] [Villemin] [Jover] [Lachambre]
Entry No.: [06]
[SIGGRAPH 2016]
Type: [Talks (Sketches)]
The Boy, the Kite and the 100 Square Mile Real-Time Digital Backlot Presenter(s): [Antoine] [Brucks] [Karis] [Moran]
Entry No.: [19]
[SIGGRAPH 2015]
Role(s):
If you find errors or omissions on your profile page, please contact us: historyarchives@siggraph.org
Did you know you can send us a photo of yourself and a bio and we will post it? Make sure the photo is at least 1000 x 1000 and send it to the email above along with the bio and we will add it to your page.