2010 Technical Paper: Sadeghi_An Artist Friendly Hair Shading System

“An artist friendly hair shading system” by Sadeghi, Pritchett, Jensen and Tamstorf

2010 Technical Paper: Bickel_Design and Fabrication of Materials with Desired Deformation Behavior

“Design and fabrication of materials with desired deformation behavior” by Bickel, Bächer, Otaduy, Lee, Pfister, et al. …

2010 Technical Paper: Aguiar_Stable Spaces for Real-time Clothing

“Stable spaces for real-time clothing” by de Aguiar, Sigal, Treuille and Hodgins

2010 Technical Paper: Mitra_Illustrating How Mechanical Assemblies Work

“Illustrating how mechanical assemblies work” by Mitra, Yang, Yan, Li and Agrawala

2010 Technical Paper: Wang_Example-Based Wrinkle Synthesis for Clothing Animation

“Example-based wrinkle synthesis for clothing animation” by Wang, Hecht, Ramamoorthi and O’Brien

2010 Technical Paper: Hasan_Physical Reproduction of Materials with Specified Subsurface Scattering

“Physical reproduction of materials with specified subsurface scattering” by Hasan, Fuchs, Matusik, Pfister and Rusinkiewicz

2010 Technical Paper: Sunkavalli_Multi-scale Image Harmonization

“Multi-scale image harmonization” by Sunkavalli, Johnson, Matusik and Pfister

2010 Technical Paper: Schmid_Programmable Motion Effects

“Programmable motion effects” by Schmid, Sumner, Bowles and Gross

2010 Technical Paper: Rivers_2.5D Cartoon Models

“2.5D cartoon models” by Rivers, Igarashi and Durand

2010 Technical Paper: Alexa_Reliefs as Images

“Reliefs as images” by Alexa and Matusik

2010 Technical Paper: Hou_Micropolygon Ray Tracing With Defocus and Motion Blur

“Micropolygon ray tracing with defocus and motion blur” by Hou, Qin, Li, Guo and Zhou

2010 Technical Paper: Zheng_Rigid-Body Fracture Sound with Precomputed Soundbanks

“Rigid-body fracture sound with precomputed soundbanks” by Zheng and James

2010 Technical Paper: Parker_OptiX: A General Purpose Ray Tracing Engine

“OptiX: a general purpose ray tracing engine” by Parker, Bigler, Dietrich, Friedrich, Hoberock, et al. …

2010 Technical Paper: Fatahalian_Reducing Shading on GPUs using Quad-Fragment Merging

“Reducing shading on GPUs using quad-fragment merging” by Fatahalian, Boulos, Hegarty, Akeley, Mark, et al. …

2010 Technical Paper: Kim_A Practical Simulation of Dispersed Bubble Flow

“A practical simulation of dispersed bubble flow” by Kim, Song and Ko

2010 SIGGRAPH Image Not Available

“Real-time lens blur effects and focus control” by Lee, Eisemann and Seidel

2010 Technical Paper: Mordatch_Robust Physics-Based Locomotion Using Low-Dimensional Planning

“Robust physics-based locomotion using low-dimensional planning” by Mordatch, De Lasa and Hertzmann

2010 Technical Paper: Raghuvanshi_Precomputed Wave Simulation for Real-Time Sound Propagation of Dynamic Sources in Complex Scenes

“Precomputed wave simulation for real-time sound propagation of dynamic sources in complex scenes” by Raghuvanshi, Snyder, Mehra, Lin and Govindaraju

2010 Technical Paper: Wang_Vector Solid Textures

“Vector solid textures” by Wang, Zhou, Yu and Guo

2010 Technical Paper: Lee_Data-Driven Biped Control

“Data-driven biped control” by Lee, Kim and Lee

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