1998 Course Cover 32 Applications of Visual Perception in Computer Graphics

“Applications of Visual Perception in Computer Graphics” by Interrante, Gossweiler, Healey, Rheingans and Ferwerda

1998 Course Cover 31 Cloth and Clothing in Computer Graphics

“Cloth and Clothing in Computer Graphics” by House, Baraff, Eberhardt, Strasser, Eischen, et al. …

1998 Course Cover 30 Art for Computer Graphicists

“Art for Computer Graphicists” by Glassner, Callender, Gleason, Kerwin and Mahoney

1998 Course Cover 29 Developing High Performance Graphics Applications for the PC Platform

“Developing High-Performance Graphics Applications for the PC Platform” by Cox, Sprague, Danskin, Ehlers, Hook, et al. …

1998 Course Cover 28 Virtual Humans Behaviors and Physics, Acting and Reacting

“Virtual Humans: Behaviors and Physics, Acting and Reacting” by Badler, Metaxas, Bruderlin, Goldberg, Perlin, et al. …

1998 Course Cover 27 Introduction to Audio Compression and Representation

“Introduction to Audio Compression and Representation” by Cook

1998 Course Cover 26 Color Management Theory and Implementation

“Color Management: Theory and Implementation” by Poynton, Bourgoin, Giorgianni and Newman

1998 Course Cover 25 Color Image Coding

“Color Image Coding” by Poynton

1998 Course Cover 24 Advances in Volume Visualization

“Advances in Volume Visualization” by Kaufman, Lorensen, Pfister, Silva and Sobierajski

1998 Course Cover 23 3D Visualization in Medicine

“3D Visualization in Medicine” by Yoo, Fuchs, Kikinis, Lorensen, State, et al. …

1998 Course Cover 22 Artificial Life for Graphics Animation Multimedia and Virtual Reality

“Artificial Life for Graphics, Animation, Multimedia, and Virtual Reality” by Terzopoulos, Blumberg, Prusinkiewicz, Reynolds and Thalmann

1998 Course Cover 21 3D Geometry Compression

“3D Geometry Compression” by Taubin, Rossignac, Deering, Hoppe, Schröder, et al. …

1998 Course Cover 20 Real Time Graphics for Visual Simulation Advanced Techniques from the Top Down

“Real-Time Graphics for Visual Simulation: Advanced Techniques from the Top Down” by Smith, Beasley, Clay, Brockway, Gersuk, et al. …

1998 Course Cover 19 Beyond Bottlenecks and Roadblocks Internetworked 3D Computer Graphics

“Beyond Bottlenecks and Roadblocks: Internetworked 3D Computer Graphics” by Rhyne, Barton, Brutzman and Macedonia

1998 Course Cover 18 Introduction to VRML 97

“Introduction to VRML97” by Nadeau, Heck and Moreland

1998 Course Cover 17 Advanced Graphics Programming Techniques Using OpenGL

“Advanced Graphics Programming Techniques Using OpenGL” by McReynolds, Blythe, Grantham and Nelson

1998 Course Cover 16 Procedural Implicit Techniques for Modeling and Texturing

“Procedural Implicit Techniques for Modeling and Texturing” by Ebert, Hart, Bloomenthal, Fleischer, Heckbert, et al. …

1998 Course Cover 15 An Overview of Image Based Modeling and Rendering

“Image-Based Modeling and Rendering” by Debevec, Gortler, Bregler, McMillan and Szeliski

1998 Course Cover 14 Applied Virtual Reality

“Applied Virtual Reality” by Cruz-Neira, Bierbaum, Just, Vance, Darken, et al. …

1998 Course Cover 13 Physically Based Modeling

“Physically Based Modeling” by Baraff and Witkin

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