“Beyond Bottlenecks and Roadblocks: Internetworked 3D Computer Graphics” by Rhyne, Barton, Brutzman and Macedonia

  • ©Theresa-Marie Rhyne, Robert (Bob) J. Barton, Don Brutzman, and Michael (Mike) R. Macedonia



Entry Number: 19


    Beyond Bottlenecks and Roadblocks: Internetworked 3D Computer Graphics

Course Organizer(s):



    Experience with graphics at the level of Introduction to Computer Graphics (Course 12) and general knowledge of how to apply 3D graphics to Web-page design.

    Topics Covered
    Introductory material relating to networking issues for computer graphics professionals. Internetworked 3D computer graphics case studies were presented in real time.

    An overview of network infrastructure issues relating to interactive 3D graphics. Relevant networking capabilities were demonstrated in real time. Topics included: how Multicast Backbone (Mbone) functions support real-time video and audio; collaborative work tools that functionally incorporate computer graphics across the Internet; and the relationship of OpenGL, VRML, Java, and HTML to Internet, streaming, and distributed interactive simulation protocols. This knowledge helps 3D graphics developers and users in building and integrating interactive applications that use the Internet effectively.

Contents/Schedule PDF:

Contributed By:

    Mary Whitton


    Charles Babbage Institute Archives, University of Minnesota

Overview Page: