“Beyond Bottlenecks and Roadblocks: Internetwork Computer Graphics” by Rhyne, Barton, Macedonia and Brutzman

  • ©Theresa-Marie Rhyne, Robert (Bob) J. Barton, Michael (Mike) R. Macedonia, and Don Brutzman



Entry Number: 18


    Beyond Bottlenecks and Roadblocks: Internetwork Computer Graphics

Course Organizer(s):



    Although networking and computer graphics are considered to be distinct disciplines, they have begun to converge. For example, both graphics and networking must be considered together when using 3D for collaborative exploration, information visualization and large-scale virtual environments (LSVEs). This course presents an introduction to networking concepts for using and developing interactive Internet-based graphics applications. Software and tools associated with the Multicast Backbone (MBone), hypertext transfer protocol (http) and the Virtual Reality Modeling Language (VRML) will be demonstrated.  Collaborative remote design projects will be presented as case studies. We will show first- hand examples of the capabilities and tradeoffs involved when interactive 30 graphics are  combined with the World Wide Web and live information streams across the Internet. Finally we discuss how the SIGGRAPH community is affected by (and can likewise influence) Internet Engineering Task Force (IETF) standards, the ACM Special Interest Group on Communications (SIGCOMM), the VRML Consortium and other standards-related organizations.  


Contents/Schedule PDF:

Contributed By:

    Mary Whitton


    Charles Babbage Institute Archives, University of Minnesota

Overview Page: