“Virtual Humans: Behaviors and Physics, Acting and Reacting” by Badler, Metaxas, Bruderlin, Goldberg, Perlin, et al. …

  • ©Norman I. Badler, Dimitris N. Metaxas, Armin Bruderlin, Athomas Goldberg, Ken Perlin, and Nadia Magnenat-Thalmann



Entry Number: 28


    Virtual Humans: Behaviors and Physics, Acting and Reacting

Course Organizer(s):



    Experience in programming with algorithms or VRML useful but not essential.

    Topics Covered
    Some mathematics background useful in understanding the more advanced control techniques, but all were amply illustrated with working systems.

    This course described the state of the art in interactive, real-time, and networked human motion synthesis and actor behaviors. It demonstrated real-time human animation generated by techniques such as inverse kinematics, dynamics, and video motion capture, and by higher-level approaches such as dynamics and video motion capture, behaviorally scripted agents, personality profiles, and interpersonal and environmental reactivity. Various applications illustrated real-time synthetic humans in virtual prototyping, team tasks, synthetic actors, human-like avatars, language-based interfaces, and dance, tennis, and video motion capture.

Contents/Schedule PDF:

Contributed By:

    Mary Whitton


    Charles Babbage Institute Archives, University of Minnesota

Overview Page: