“Advanced Graphics Programming Techniques Using OpenGL” by McReynolds, Blythe, Grantham and Nelson

  • ©Tom McReynolds, David Blythe, Brad Grantham, and Scott R. Nelson

Conference:


Type:


Entry Number: 17

Title:

    Advanced Graphics Programming Techniques Using OpenGL

Course Organizer(s):



Presenter(s)/Author(s):



Abstract:


    Prerequisites
    Some OpenGL programming experience and good working knowledge of computer graphics concepts, particularly lighting and texture mapping. Background in graphics applications that use advanced rendering techniques, image processing, or volume rendering desirable.

    Topics Covered
    How to apply theoretical knowledge and programming skills to solve domain-specific computer graphics problems.

    Description
    Practical solutions to domain-specific graphics application problems, emphasizing techniques for interactive graphics running on mainstream graphics hardware. Topics were drawn from the major graphics application areas, including CAD, visual simulation/gaming, image processing, scientific visualization, and special effects. Attendees strengthened their understanding of the theory of core computer graphics concepts and the techniques that increase image realism, create special effects, and solve domain-specific rendering problems. They also learned how to identify and evaluate multiple approaches to solving rendering problems, analyzed code examples that generate high-quality graphics images, and gained greater insight into the capabilities of OpenGL.


Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

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