“Applications of Visual Perception in Computer Graphics” by Interrante, Gossweiler, Healey, Rheingans and Ferwerda

  • ©Victoria L. Interrante, Rich Gossweiler, Christopher G. Healey, Penny Rheingans, and James A. Ferwerda

Conference:


Entry Number: 32

Title:

    Applications of Visual Perception in Computer Graphics

Course Organizer(s):



Presenter(s):



Abstract:


    Prerequisites
    Some experience in graphics and/or visualization. Familiarity with standard visualization techniques, and the basic mechanisms of image synthesis such as modeling, shading, and rendering helpful. Prior knowledge or background in perceptual psychology not required.

    Topics Covered
    Fundamental findings on how we perceive light, color, pattern, motion, texture, shape; application of these results in a variety of areas in computer graphics.

    Description
    Introduction to visual perception and its application in computer graphics. This course surveyed key findings in the mechanisms and characteristics of human visual perception and cognition, and focused on the use of these results in specific applications in computer graphics, including scientific and information visualization, virtual environments and VRML, and realistic image synthesis. The audience: a wide range of graphics researchers and practitioners who want to create images that can be effectively interpreted by the human visual system.


Contents/Schedule PDF:



Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

Overview Page:



Type: