“Applied Virtual Reality” by Cruz-Neira, Bierbaum, Just, Vance, Darken, et al. …

  • ©Carolina Cruz-Neira, Allen Bierbaum, Christopher Just, Judy Vance, Rudolph (Rudy) Darken, Mary Lynn Dittmar, Richard E. Gillilan, and Oliver Riedel


Abstract:


    Prerequisites
    Working knowledge of basic computer graphics. Some knowledge of real-time programming concepts, distributed computing, and networking useful but not required.

    Topics Covered
    Rendering techniques, geometric modeling, texturing, graphics interface design, graphics hardware architectures, and software toolkits.

    Description
    This course presented various rationales justifying the need for Virtual Reality (VR), and outlined what VR can offer beyond traditional computer solutions. It answered questions such as: Why do we need VR? What does VR have to offer that I can’t already develop with existing 3D interactive computer graphics techniques? It did not focus on exploring available VR hardware and software. Rather, it examined the features of VR technology and related them to specific applications. It also concentrated on identifying how VR can be applied to today’s scientific and engineering challenges.


Contents/Schedule PDF:



Contributed By:


    Mary Whitton

Location:


    Charles Babbage Institute Archives, University of Minnesota

Overview Page: